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28 <title>Special Abilities - Hero: Immortal King</title>
29 </head>
30 <body>
31 <header>
32 <a class=button href="heroik.html">◀ Return</a>
33 </header>
34 <main>
35 <h1>Special Abilities</h1>
36 <table id=abilities>
37 <tbody>
38 <tr>
39 <td>1d6</td>
40 <td>
41 the Strength of this card is determined by using a 6-sided
42 die. Each time the card is attacked, roll the die again to
43 determine its current Strength.
44 </td>
45 </tr>
46 <tr>
47 <td>1d8</td>
48 <td>
49 the Strength of this card is determined by using an
50 8-sided die. Each time the card is attacked, roll the die
51 again to determine its current Strength.
52 </td>
53 </tr>
54 <tr>
55 <td>1d10</td>
56 <td>
57 the Strength of this card is determined by using a
58 10-sided die. Each time the card is attacked, roll the die
59 again to determine its current Strength.
60 </td>
61 </tr>
62 <tr>
63 <td>A</td>
64 <td>
65 adventurers: When this letter is associated with a card's
66 Strength, it is equal to the number of adventurers in the
67 group.
68 </td>
69 </tr>
70 <tr>
71 <td>Bodyguard</td>
72 <td>
73 when this dungeon card is defeated, the dungeon master may
74 immediately place a Tenacity token on the face-up monster
75 card of her choice (never on a trap).
76 <br><br>
77 In the solitaire game, place a Tenacity token on the
78 monster that has the lowest Strength of those in play that
79 does not have one. In case of a tie, randomly determine
80 which among the lowest.
81 </td>
82 </tr>
83 <tr>
84 <td id=Bubbleyes>Bubbleyes +X</td>
85 <td>
86 all dungeon cards of the bubbleyes family have their
87 Strength increased by X when this card is face-up.
88 </td>
89 </tr>
90 <tr>
91 <td id=C>C</td>
92 <td>
93 courage: When this letter is associated with a card's
94 Strength, it is equal to the number of Courage tokens the
95 adventurer player has at the beginning of the battle.
96 </td>
97 </tr>
98 <tr>
99 <td>Dragons +X</td>
100 <td>
101 all dungeon cards of the dragon family have their Strength
102 increased by X when this card is face-up.
103 </td>
104 </tr>
105 <tr>
106 <td>F</td>
107 <td>
108 fear: When this letter is associated with a card's
109 Strength, it is equal to the number of Fear tokens the
110 dungeon master has at the beginning of the battle.
111 </td>
112 </tr>
113 <tr>
114 <td id=Fierce>Fierce</td>
115 <td>
116 when this dungeon card has a Tenacity token, it earns a
117 bonus of 2 Strength (instead of 1).
118 <br><br>
119 In the solitaire game, this card automatically receives a
120 Tenacity token.
121 </td>
122 </tr>
123 <tr>
124 <td>Final monster</td>
125 <td>
126 ultimate powers and quests will not work on a final
127 monster.
128 </td>
129 </tr>
130 <tr>
131 <td>Immunity X</td>
132 <td>
133 this dungeon card cannot be defeated using a die roll that
134 shows a result of X.
135 </td>
136 </tr>
137 <tr>
138 <td>M</td>
139 <td>
140 mana: When this letter is associated with a card's
141 Strength, it is equal to the number of Mana tokens the
142 adventurer player has at the beginning of the battle.
143 </td>
144 </tr>
145 <tr>
146 <td id=Nemesis>Nemesis X</td>
147 <td>
148 this card has two Strength values. If the group of
149 adventurers has characters of type X, use the value on the
150 right. Otherwise, use the value on the left.
151 </td>
152 </tr>
153 <tr>
154 <td>Nemesis +X</td>
155 <td>
156 all dungeon cards with the special ability
157 <a href="#Nemesis">Nemesis</a>
158 have their Strength increased by X when this card is
159 face-up.
160 </td>
161 </tr>
162 <tr>
163 <td>Pain</td>
164 <td>
165 if the adventurers fail to overcome this dungeon card, the
166 adventurer player loses 2 Courage tokens instead of 1.
167 </td>
168 </tr>
169 <tr>
170 <td>Psi</td>
171 <td>
172 if this card is defeated during the combat phase, the
173 dungeon master may discard a Mana token from the
174 adventurer of her choice.
175 <br><br>
176 In the solitaire game, the player chooses.
177 </td>
178 </tr>
179 <tr>
180 <td id=Supremacy>Supremacy</td>
181 <td>
182 if the dungeon master has more Fear tokens than the
183 adventurer player has Courage tokens, this card receives a
184 bonus of +2 Strength.
185 </td>
186 </tr>
187 <tr>
188 <td>Traps +X</td>
189 <td>
190 all dungeon cards of the trap family have their Strength
191 increased by X when this card is face-up.
192 </td>
193 </tr>
194 <tr>
195 <td>Treasure</td>
196 <td>
197 once this card is defeated, it counts as a "wildcard". It
198 can therefore be used as any one color symbol when paying
199 the cost for an ultimate power, quest, or object.
200 </td>
201 </tr>
202 <tr>
203 <td>Undead +X</td>
204 <td>
205 all dungeon cards of the undead family have their Strength
206 increased by X when this card is face-up.
207 </td>
208 </tr>
209 <tr>
210 <td id=Unique>Unique</td>
211 <td>
212 dungeon decks and adventurer groups can only have one copy
213 of this card. All adventurers are Unique.
214 </td>
215 </tr>
216 <tr>
217 <td>Shrouded</td>
218 <td>
219 when this monster is defeated, the next dungeon card
220 is automatically placed face-down.
221 <br><br>
222 In the solitaire game, if the card has <a href="#Fierce">Fierce</a> when
223 it is revealed, it gains a Tenacity token.
224 </td>
225 </tr>
226 </tbody>
227 </table>
228 </main>
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