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28 <title>Special Abilities - Hero: Immortal King</title>
29 </head>
30 <body>
31 <header>
32 <a class=button href="heroik.html">◀ Return</a>
33 </header>
34 <main>
35 <h1>Special Abilities</h1>
36 <table id=abilities>
37 <tbody>
38 <tr>
39 <td>1d6</td>
40 <td>
41 the Strength of this card is determined by using a 6-sided
42 die. Each time the card is attacked, roll the die again to
43 determine its current Strength.
44 </td>
45 </tr>
46 <tr>
47 <td>1d8</td>
48 <td>
49 the Strength of this card is determined by using an
50 8-sided die. Each time the card is attacked, roll the die
51 again to determine its current Strength.
52 </td>
53 </tr>
54 <tr>
55 <td>1d10</td>
56 <td>
57 the Strength of this card is determined by using a
58 10-sided die. Each time the card is attacked, roll the die
59 again to determine its current Strength.
60 </td>
61 </tr>
62 <tr>
63 <td>A</td>
64 <td>
65 adventurers: When this letter is associated with a card's
66 Strength, it is equal to the number of adventurers in the
67 group.
68 </td>
69 </tr>
70 <tr>
71 <td>Bodyguard</td>
72 <td>
73 when this dungeon card is defeated, the dungeon master may
74 immediately place a Tenacity token on the face-up monster
75 card of her choice (never on a trap).
76 <br><br>
77 In the solitaire game, place a Tenacity token on the
78 monster that has the lowest Strength of those in play that
79 does not have one. In case of a tie, randomly determine
80 which among the lowest.
81 </td>
82 </tr>
83 <tr>
84 <td id=Bounty>Bounty</td>
85 <td>
86 once this card is defeated, it counts as all four colors.
87 It can be used to pay up to once of each color for the
88 cost of an ultimate power, quest, or object. However, it
89 must be spent all at once.
90 </td>
91 </tr>
92 <tr>
93 <td id=Bubbleyes>Bubbleyes +X</td>
94 <td>
95 all dungeon cards of the bubbleyes family have their
96 Strength increased by X when this card is face-up.
97 </td>
98 </tr>
99 <tr>
100 <td id=C>C</td>
101 <td>
102 courage: When this letter is associated with a card's
103 Strength, it is equal to the number of Courage tokens the
104 adventurer player has at the beginning of the battle.
105 </td>
106 </tr>
107 <tr>
108 <td>Dragons +X</td>
109 <td>
110 all dungeon cards of the dragon family have their Strength
111 increased by X when this card is face-up.
112 </td>
113 </tr>
114 <tr>
115 <td>F</td>
116 <td>
117 fear: When this letter is associated with a card's
118 Strength, it is equal to the number of Fear tokens the
119 dungeon master has at the beginning of the battle.
120 </td>
121 </tr>
122 <tr>
123 <td id=Fierce>Fierce</td>
124 <td>
125 when this dungeon card has a Tenacity token, it earns a
126 bonus of 2 Strength (instead of 1).
127 <br><br>
128 In the solitaire game, this card automatically receives a
129 Tenacity token.
130 </td>
131 </tr>
132 <tr>
133 <td>Final monster</td>
134 <td>
135 ultimate powers and quests will not work on a final
136 monster.
137 </td>
138 </tr>
139 <tr>
140 <td>Immunity X</td>
141 <td>
142 this dungeon card cannot be defeated using a die roll that
143 shows a result of X.
144 </td>
145 </tr>
146 <tr>
147 <td>M</td>
148 <td>
149 mana: When this letter is associated with a card's
150 Strength, it is equal to the number of Mana tokens the
151 adventurer player has at the beginning of the battle.
152 </td>
153 </tr>
154 <tr>
155 <td id=Nemesis>Nemesis X</td>
156 <td>
157 this card has two Strength values. If the group of
158 adventurers has characters of type X, use the value on the
159 right. Otherwise, use the value on the left.
160 </td>
161 </tr>
162 <tr>
163 <td>Nemesis +X</td>
164 <td>
165 all dungeon cards with the special ability
166 <a href="#Nemesis">Nemesis</a>
167 have their Strength increased by X when this card is
168 face-up.
169 </td>
170 </tr>
171 <tr>
172 <td>Pain</td>
173 <td>
174 if the adventurers fail to overcome this dungeon card, the
175 adventurer player loses 2 Courage tokens instead of 1.
176 </td>
177 </tr>
178 <tr>
179 <td>Psi</td>
180 <td>
181 if this card is defeated during the combat phase, the
182 dungeon master may discard a Mana token from the
183 adventurer of her choice.
184 <br><br>
185 In the solitaire game, the player chooses.
186 </td>
187 </tr>
188 <tr>
189 <td id=Supremacy>Supremacy</td>
190 <td>
191 if the dungeon master has more Fear tokens than the
192 adventurer player has Courage tokens, this card receives a
193 bonus of +2 Strength.
194 </td>
195 </tr>
196 <tr>
197 <td>Traps +X</td>
198 <td>
199 all dungeon cards of the trap family have their Strength
200 increased by X when this card is face-up.
201 </td>
202 </tr>
203 <tr>
204 <td>Treasure</td>
205 <td>
206 once this card is defeated, it counts as a "wildcard". It
207 can therefore be used as any one color symbol when paying
208 the cost for an ultimate power, quest, or object.
209 </td>
210 </tr>
211 <tr>
212 <td>Undead +X</td>
213 <td>
214 all dungeon cards of the undead family have their Strength
215 increased by X when this card is face-up.
216 </td>
217 </tr>
218 <tr>
219 <td id=Unique>Unique</td>
220 <td>
221 dungeon decks and adventurer groups can only have one copy
222 of this card. All adventurers are Unique.
223 </td>
224 </tr>
225 <tr>
226 <td>Shrouded</td>
227 <td>
228 when this monster is defeated, the next dungeon card
229 is automatically placed face-down.
230 <br><br>
231 In the solitaire game, if the card has <a href="#Fierce">Fierce</a> when
232 it is revealed, it gains a Tenacity token.
233 </td>
234 </tr>
235 </tbody>
236 </table>
237 </main>
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