Fix bad lock logic.
[heroik.git] / abilities.html
1 <!DOCTYPE html>
2 <html manifest=heroik.appcache>
3 <!--
4 The person who associated a work with this deed has dedicated the work
5 to the public domain by waiving all of his or her rights to the work
6 worldwide under copyright law, including all related and neighboring
7 rights, to the extent allowed by law.
8
9 You can copy, modify, distribute and perform the work, even for
10 commercial purposes, all without asking permission.
11
12 See https://creativecommons.org/publicdomain/zero/1.0/ for details.
13 -->
14 <head>
15 <meta charset="utf-8">
16 <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no, minimal-ui">
17 <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
18 <meta name="apple-mobile-web-app-capable" content="yes">
19 <meta name="apple-mobile-web-app-title" content="Hero: IK">
20 <meta name="mobile-web-app-capable" content="yes">
21 <link rel="apple-touch-icon" href="favicon_192.png">
22 <link rel=icon type="image/png" sizes="32x32" href="favicon_32.png">
23 <link rel=icon type="image/png" sizes="192x192" href="favicon_192.png">
24 <link rel=icon type="image/png" sizes="256x256" href="favicon_256.png">
25 <link rel=stylesheet href="heroik.css" type="text/css">
26 <script src="fastclick.js" type="text/javascript"></script>
27 <script src="heroik.js" type="text/javascript"></script>
28 <title>Special Abilities - Hero: Immortal King</title>
29 </head>
30 <body>
31 <div id=statusbar></div>
32 <main>
33 <a class="button no-print" href="heroik.html">
34 ◀ Return
35 </a>
36 <h1>Special Abilities</h1>
37 <table id=abilities>
38 <tbody>
39 <tr>
40 <td>1d6</td>
41 <td>
42 the Strength of this card is determined by using a 6-sided
43 die. Each time the card is attacked, roll the die again to
44 determine its current Strength.
45 </td>
46 </tr>
47 <tr>
48 <td>1d8</td>
49 <td>
50 the Strength of this card is determined by using an
51 8-sided die. Each time the card is attacked, roll the die
52 again to determine its current Strength.
53 </td>
54 </tr>
55 <tr>
56 <td>1d10</td>
57 <td>
58 the Strength of this card is determined by using a
59 10-sided die. Each time the card is attacked, roll the die
60 again to determine its current Strength.
61 </td>
62 </tr>
63 <tr>
64 <td>A</td>
65 <td>
66 adventurers: When this letter is associated with a card's
67 Strength, it is equal to the number of adventurers in the
68 group.
69 </td>
70 </tr>
71 <tr>
72 <td>Bodyguard</td>
73 <td>
74 when this dungeon card is defeated, the dungeon master may
75 immediately place a Tenacity token on the face-up monster
76 card of her choice (never on a trap).
77 <br><br>
78 In the solitaire game, place a Tenacity token on the
79 monster that has the lowest Strength of those in play that
80 does not have one. In case of a tie, randomly determine
81 which among the lowest.
82 </td>
83 </tr>
84 <tr>
85 <td id=Bubbleyes>Bubbleyes +X</td>
86 <td>
87 all dungeon cards of the bubbleyes family have their
88 Strength increased by X when this card is face-up.
89 </td>
90 </tr>
91 <tr>
92 <td id=C>C</td>
93 <td>
94 courage: When this letter is associated with a card's
95 Strength, it is equal to the number of Courage tokens the
96 adventurer player has at the beginning of the battle.
97 </td>
98 </tr>
99 <tr>
100 <td>Dragons +X</td>
101 <td>
102 all dungeon cards of the dragon family have their Strength
103 increased by X when this card is face-up.
104 </td>
105 </tr>
106 <tr>
107 <td>F</td>
108 <td>
109 fear: When this letter is associated with a card's
110 Strength, it is equal to the number of Fear tokens the
111 dungeon master has at the beginning of the battle.
112 </td>
113 </tr>
114 <tr>
115 <td id=Fierce>Fierce</td>
116 <td>
117 when this dungeon card has a Tenacity token, it earns a
118 bonus of 2 Strength (instead of 1).
119 <br><br>
120 In the solitaire game, this card automatically receives a
121 Tenacity token.
122 </td>
123 </tr>
124 <tr>
125 <td>Final monster</td>
126 <td>
127 ultimate powers and quests will not work on a final
128 monster.
129 </td>
130 </tr>
131 <tr>
132 <td>Immunity X</td>
133 <td>
134 this dungeon card cannot be defeated using a die roll that
135 shows a result of X.
136 </td>
137 </tr>
138 <tr>
139 <td>M</td>
140 <td>
141 mana: When this letter is associated with a card's
142 Strength, it is equal to the number of Mana tokens the
143 adventurer player has at the beginning of the battle.
144 </td>
145 </tr>
146 <tr>
147 <td id=Nemesis>Nemesis X</td>
148 <td>
149 this card has two Strength values. If the group of
150 adventurers has characters of type X, use the value on the
151 right. Otherwise, use the value on the left.
152 </td>
153 </tr>
154 <tr>
155 <td>Nemesis +X</td>
156 <td>
157 all dungeon cards with the special ability
158 <a href="#Nemesis">Nemesis</a>
159 have their Strength increased by X when this card is
160 face-up.
161 </td>
162 </tr>
163 <tr>
164 <td>Pain</td>
165 <td>
166 if the adventurers fail to defeat this dungeon card, the
167 adventurer player loses 2 Courage tokens instead of 1.
168 </td>
169 </tr>
170 <tr>
171 <td>Psi</td>
172 <td>
173 if this card is defeated during the combat phase, the
174 dungeon master may discard a Mana token from the
175 adventurer of her choice.
176 <br><br>
177 In the solitaire game, the player chooses.
178 </td>
179 </tr>
180 <tr>
181 <td id=Supremacy>Supremacy</td>
182 <td>
183 if the dungeon master has more Fear tokens than the
184 adventurer player has Courage tokens, this card receives a
185 bonus of +2 Strength.
186 </td>
187 </tr>
188 <tr>
189 <td>Traps +X</td>
190 <td>
191 all dungeon cards of the trap family have their Strength
192 increased by X when this card is face-up.
193 </td>
194 </tr>
195 <tr>
196 <td>Treasure</td>
197 <td>
198 once this card is defeated, it counts as a "wildcard". It
199 can therefore be used as any one color symbol when paying
200 the cost for an ultimate power, quest, or object.
201 </td>
202 </tr>
203 <tr>
204 <td>Undead +X</td>
205 <td>
206 all dungeon cards of the undead family have their Strength
207 increased by X when this card is face-up.
208 </td>
209 </tr>
210 <tr>
211 <td id=Unique>Unique</td>
212 <td>
213 dungeon decks and adventurer groups can only have one copy
214 of this card. All adventurers are Unique.
215 </td>
216 </tr>
217 <tr>
218 <td style="font-size: 0.9em">Veil of Shadow</td>
219 <td>
220 when this monster is defeated, the next dungeon card
221 is automatically placed face-down.
222 <br><br>
223 In the solitaire game, if the card has <a href="#Fierce">Fierce</a> when
224 it is revealed, it gains a Tenacity token.
225 </td>
226 </tr>
227 </tbody>
228 </table>
229 </main>
230 </body>
231 </html>