constructor: function (material) {
var buffer = new yuu.VertexBuffer(yuu.V3T2C4_F, 4);
this._quad = new yuu.Quad(buffer);
+ material = yf.isString(material)
+ ? new yuu.Material(material)
+ : material;
this._rdro = new yuu.Renderable(
buffer, yuu.gl.TRIANGLE_STRIP, material,
{ model: mat4.create() }, 0.0);