Allow passing AABBs to anchorPoints.
[featherfall2.git] / src / main.js
index 26ec069..4f888ba 100644 (file)
 
 var storage;
 
-/*var PlayerController = new yT(yuu.C, {
-    constructor: function () {
-        
+var PlayerController = new yT(yuu.C, {
+    constructor: function (body, left, right) {
+        this.body = body;
+        this.left = left;
+        this.right = right;
+        this.dleftLeft = this.dleftRight = 
+            this.drightLeft = this.drightRight = 0;
+        this.up = 0;
+        this.free = 0;
+        this.leftPivot = 0;
+        this.rightPivot = 0;
+        this.x = this.lastX = body.x;
+        this.y = this.lastY = body.y;
+        this.commands = {
+            dleftLeft: yuu.propcmd(this, 'dleftLeft'),
+            dleftRight: yuu.propcmd(this, 'dleftRight'),
+            drightLeft: yuu.propcmd(this, 'drightLeft'),
+            drightRight: yuu.propcmd(this, 'drightRight'),
+            up: yuu.propcmd(this, 'up'),
+            free: yuu.propcmd(this, 'free'),
+        };
+    },
+
+    _updatePivots: function () {
+        var PIVOT_SPEED = 0.05;
+        var leftSpeed = (this.dleftRight - this.dleftLeft) * PIVOT_SPEED;
+        var rightSpeed = (this.drightLeft - this.drightRight) * PIVOT_SPEED;
+        this.leftPivot = yf.clamp(this.leftPivot + leftSpeed, 0, 1);
+        this.rightPivot = yf.clamp(this.rightPivot + rightSpeed, 0, 1);
+    },
+
+    _updateTransforms: function () {
+        this.left.yaw = -this.leftPivot * Math.PI / 2;
+        this.right.yaw = this.rightPivot * Math.PI / 2;
+        this.body.x = this.x;
+        this.body.y = this.y;
+    },
+
+    tick: function () {
+        this._updatePivots();
+        var GRAVITY = -0.0004;
+        var THRUST = 0.00035;
+        var FRICTIONK = 3.5;
+        var FRICTIONS = 5.0;
+        var DRAG_FREE = 0.01;
+        var DRAG_OPEN = 5.0;
+        var DRAG_LOCK = 10.0;
+        var CORRECTION = 3.0;
+
+        var leftAngle = (1 - this.leftPivot) * Math.PI / 2;
+        var rightAngle = (1 - this.rightPivot) * Math.PI / 2;
+
+        var vx = this.x - this.lastX;
+        var vy = this.y - this.lastY;
+
+        var cleft = Math.cos(leftAngle);
+        var cright = Math.cos(rightAngle);
+        var sleft = Math.sin(leftAngle);
+        var sright = Math.sin(rightAngle); 
+
+        var ax = 0;
+        var ay = GRAVITY;
+
+        var thrust = +!this.free * +this.up * THRUST;
+        ax += thrust * (cleft - cright); 
+        ay += thrust * (sright + sleft);
+
+        var drag = this.up ? DRAG_OPEN : this.free ? DRAG_FREE : DRAG_LOCK;
+        ax += drag * Math.max(cleft, cright) * vx * vx * -Math.sign(vx);
+        ay += drag * (sleft + sright) * vy * vy * -Math.sign(vy);
+
+        if (!this.up || this.free)
+            ax += CORRECTION * (cleft - cright) * vy * vy * Math.sign(vy);
+
+        var origX = this.x;
+        var origY = this.y;
+        this.y += vy + ay;
+        var collided = this.y < 0;
+        if (collided) {
+            var friction = -Math.sign(vx) * Math.abs(ay)
+                * (Math.abs(vx) < 0.001 ? FRICTIONS : FRICTIONK);
+            ax += Math.sign(friction) * Math.min(Math.abs(friction), Math.abs(vx));
+        }
+        this.x += vx + ax;
+        this.y = Math.max(0, this.y);
+        this.lastX = origX;
+        this.lastY = origY;
+        this._updateTransforms();
     },
 
     TAPS: ['tick'],
-});*/
+});
 
 var GameScene = yT(yuu.Scene, {
     constructor: function () {
         yuu.Scene.call(this);
 
-        this.layer0.resize(-0.5, -0.5, 1, 1);
+        var zoom = 2;
+        this.layer0.resize(
+            zoom * -1.3333333333/2, zoom * -0.2, zoom * 1.3333333333, zoom * 1);
 
-        this.player = new yuu.E(new yuu.Transform(),
-                                new yuu.QuadC('@player'));
-        var leftWing = new yuu.E(new yuu.Transform(),
-                                 new yuu.QuadC('@left'));
-        var rightWing = new yuu.E(new yuu.Transform(),
-                                  new yuu.QuadC('@right'));
+        var body, left, right;
+        this.player = new yuu.E(body = new yuu.Transform()
+                                .setScale([0.081, 0.091, 1]),
+                                new yuu.QuadC('@player')
+                                .setAnchor('bottom')
+                                .setPosition([0, 0]));
+        var leftWing = new yuu.E(left = new yuu.Transform()
+                                 .setPosition([-0.3, 0.65, 0])
+                                 .setScale([0.45, 0.22, 1]),
+                                 new yuu.QuadC('@left')
+                                 .setZ(-1)
+                                 .setAnchor("right")
+                                 .setPosition([0, 0]));
+        var rightWing = new yuu.E(right = new yuu.Transform()
+                                  .setPosition([0.3, 0.65, 0])
+                                  .setScale([0.45, 0.22, 1]),
+                                  new yuu.QuadC('@right')
+                                  .setZ(-1)
+                                  .setAnchor('left')
+                                  .setPosition([0, 0]));
         this.player.addChildren(leftWing, rightWing);
         this.entity0.addChild(this.player);
 
+        var ground = new yuu.E(new yuu.Transform()
+                               .setPosition([0, -10, 1])
+                               .setScale([100, 20, 1]),
+                               new yuu.QuadC()
+                               .setColor([0, 0.5, 0, 1]));
+        this.entity0.addChild(ground);
+
+        this.player.attach(
+            this.controller = new PlayerController(body, left, right));
+        Object.assign(this.commands, this.controller.commands);
+
         this.ready = yuu.ready([
             new yuu.Material('@player'),
             new yuu.Material('@left'),
             new yuu.Material('@right')]);
     },
 
+    init: function () {
+        var audio0 = new Audio();
+        audio0.src = audio0.canPlayType('audio/ogg')
+            ? "data/sound/starting-line.ogg"
+            : "data/sound/starting-line.mp3";
+        audio0.autoplay = true;
+        audio0.loop = true;
+        document.body.appendChild(audio0);
+        var source = yuu.audio.createMediaElementSource(audio0);
+        source.connect(yuu.audio.music);
+    },
+
     KEYBINDS: {
         space: '+up',
         up: '+up',
-        q: '+dleft_left',
-        w: '+dleft_right',
-        o: '+dright_left',
-        p: '+dright_right',
+        q: '+dleftLeft',
+        w: '+dleftRight',
+        o: '+drightLeft',
+        p: '+drightRight',
+        z: '+free',
+        x: '+up',
     }
 });
 
@@ -50,6 +176,7 @@ function load () {
     yuu.audio.storage = storage;
     var game = new GameScene();
     yuu.director.pushScene(game);
+    return game.ready;
 }
 
 window.addEventListener("load", function() {