var storage;
-/*var PlayerController = new yT(yuu.C, {
- constructor: function () {
-
+var PlayerController = new yT(yuu.C, {
+ constructor: function (body, left, right) {
+ this.body = body;
+ this.left = left;
+ this.right = right;
+ this.dleftLeft = this.dleftRight =
+ this.drightLeft = this.drightRight = 0;
+ this.up = 0;
+ this.free = 0;
+ this.leftPivot = 0;
+ this.rightPivot = 0;
+ this.x = this.lastX = body.x;
+ this.y = this.lastY = body.y;
+ this.commands = {
+ dleftLeft: yuu.propcmd(this, 'dleftLeft'),
+ dleftRight: yuu.propcmd(this, 'dleftRight'),
+ drightLeft: yuu.propcmd(this, 'drightLeft'),
+ drightRight: yuu.propcmd(this, 'drightRight'),
+ up: yuu.propcmd(this, 'up'),
+ free: yuu.propcmd(this, 'free'),
+ };
+ },
+
+ _updatePivots: function () {
+ var PIVOT_SPEED = 0.05;
+ var leftSpeed = (this.dleftRight - this.dleftLeft) * PIVOT_SPEED;
+ var rightSpeed = (this.drightLeft - this.drightRight) * PIVOT_SPEED;
+ this.leftPivot = yf.clamp(this.leftPivot + leftSpeed, 0, 1);
+ this.rightPivot = yf.clamp(this.rightPivot + rightSpeed, 0, 1);
+ },
+
+ _updateTransforms: function () {
+ this.left.yaw = -this.leftPivot * Math.PI / 2;
+ this.right.yaw = this.rightPivot * Math.PI / 2;
+ this.body.x = this.x;
+ this.body.y = this.y;
+ },
+
+ tick: function () {
+ this._updatePivots();
+ var GRAVITY = -0.0004;
+ var THRUST = 0.00035;
+ var FRICTIONK = 3.5;
+ var FRICTIONS = 5.0;
+ var DRAG_FREE = 0.01;
+ var DRAG_OPEN = 5.0;
+ var DRAG_LOCK = 10.0;
+ var CORRECTION = 3.0;
+
+ var leftAngle = (1 - this.leftPivot) * Math.PI / 2;
+ var rightAngle = (1 - this.rightPivot) * Math.PI / 2;
+
+ var vx = this.x - this.lastX;
+ var vy = this.y - this.lastY;
+
+ var cleft = Math.cos(leftAngle);
+ var cright = Math.cos(rightAngle);
+ var sleft = Math.sin(leftAngle);
+ var sright = Math.sin(rightAngle);
+
+ var ax = 0;
+ var ay = GRAVITY;
+
+ var thrust = +!this.free * +this.up * THRUST;
+ ax += thrust * (cleft - cright);
+ ay += thrust * (sright + sleft);
+
+ var drag = this.up ? DRAG_OPEN : this.free ? DRAG_FREE : DRAG_LOCK;
+ ax += drag * Math.max(cleft, cright) * vx * vx * -Math.sign(vx);
+ ay += drag * (sleft + sright) * vy * vy * -Math.sign(vy);
+
+ if (!this.up || this.free)
+ ax += CORRECTION * (cleft - cright) * vy * vy * Math.sign(vy);
+
+ var origX = this.x;
+ var origY = this.y;
+ this.y += vy + ay;
+ var collided = this.y < 0;
+ if (collided) {
+ var friction = -Math.sign(vx) * Math.abs(ay)
+ * (Math.abs(vx) < 0.001 ? FRICTIONS : FRICTIONK);
+ ax += Math.sign(friction) * Math.min(Math.abs(friction), Math.abs(vx));
+ }
+ this.x += vx + ax;
+ this.y = Math.max(0, this.y);
+ this.lastX = origX;
+ this.lastY = origY;
+ this._updateTransforms();
},
TAPS: ['tick'],
-});*/
+});
var GameScene = yT(yuu.Scene, {
constructor: function () {
yuu.Scene.call(this);
- this.layer0.resize(-0.5, -0.5, 1, 1);
+ var zoom = 2;
+ this.layer0.resize(
+ zoom * -1.3333333333/2, zoom * -0.2, zoom * 1.3333333333, zoom * 1);
- this.player = new yuu.E(new yuu.Transform(),
- new yuu.QuadC('@player'));
- var leftWing = new yuu.E(new yuu.Transform(),
- new yuu.QuadC('@left'));
- var rightWing = new yuu.E(new yuu.Transform(),
- new yuu.QuadC('@right'));
+ var body, left, right;
+ this.player = new yuu.E(body = new yuu.Transform()
+ .setScale([0.081, 0.091, 1]),
+ new yuu.QuadC('@player')
+ .setAnchor('bottom')
+ .setPosition([0, 0]));
+ var leftWing = new yuu.E(left = new yuu.Transform()
+ .setPosition([-0.3, 0.65, 0])
+ .setScale([0.45, 0.22, 1]),
+ new yuu.QuadC('@left')
+ .setZ(-1)
+ .setAnchor("right")
+ .setPosition([0, 0]));
+ var rightWing = new yuu.E(right = new yuu.Transform()
+ .setPosition([0.3, 0.65, 0])
+ .setScale([0.45, 0.22, 1]),
+ new yuu.QuadC('@right')
+ .setZ(-1)
+ .setAnchor('left')
+ .setPosition([0, 0]));
this.player.addChildren(leftWing, rightWing);
this.entity0.addChild(this.player);
+ var ground = new yuu.E(new yuu.Transform()
+ .setPosition([0, -10, 1])
+ .setScale([100, 20, 1]),
+ new yuu.QuadC()
+ .setColor([0, 0.5, 0, 1]));
+ this.entity0.addChild(ground);
+
+ this.player.attach(
+ this.controller = new PlayerController(body, left, right));
+ Object.assign(this.commands, this.controller.commands);
+
this.ready = yuu.ready([
new yuu.Material('@player'),
new yuu.Material('@left'),
new yuu.Material('@right')]);
},
+ init: function () {
+ var audio0 = new Audio();
+ audio0.src = audio0.canPlayType('audio/ogg')
+ ? "data/sound/starting-line.ogg"
+ : "data/sound/starting-line.mp3";
+ audio0.autoplay = true;
+ audio0.loop = true;
+ document.body.appendChild(audio0);
+ var source = yuu.audio.createMediaElementSource(audio0);
+ source.connect(yuu.audio.music);
+ },
+
KEYBINDS: {
space: '+up',
up: '+up',
- q: '+dleft_left',
- w: '+dleft_right',
- o: '+dright_left',
- p: '+dright_right',
+ q: '+dleftLeft',
+ w: '+dleftRight',
+ o: '+drightLeft',
+ p: '+drightRight',
+ z: '+free',
+ x: '+up',
}
});
yuu.audio.storage = storage;
var game = new GameScene();
yuu.director.pushScene(game);
+ return game.ready;
}
window.addEventListener("load", function() {