X-Git-Url: https://git.yukkurigames.com/?p=enjoyable.git;a=blobdiff_plain;f=TargetMouseMove.m;h=8eeae88d3dfae9b3e2a240bc85f908ecafaddf3d;hp=2bcbce378a194557116cdb6e9618a81fb4fe9f50;hb=0a402879ee3beb79bb4d2270f909ad75eead0c96;hpb=a71f9eae29ac9df72aa15c2de80f6a82b5aca44e diff --git a/TargetMouseMove.m b/TargetMouseMove.m index 2bcbce3..8eeae88 100644 --- a/TargetMouseMove.m +++ b/TargetMouseMove.m @@ -8,43 +8,71 @@ #import "TargetMouseMove.h" +#import "JoystickController.h" + @implementation TargetMouseMove --(void) setInputValue: (int) newIV { - NSRect screenRect = [[NSScreen mainScreen] frame]; - NSInteger height = screenRect.size.height; - NSPoint mouseLoc = [NSEvent mouseLocation]; - if (dir == 0) - mouseLoc.x += newIV; - else - mouseLoc.y += newIV; - - CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, - CGPointMake(mouseLoc.x, height - mouseLoc.y), - kCGMouseButtonLeft); - CGEventPost(kCGHIDEventTap, move); - CFRelease(move); +-(BOOL) isContinuous { + return true; } @synthesize dir; --(NSString*) stringify { - return [[NSString alloc] initWithFormat: @"mmove~%d", dir]; ++ (NSString *)serializationCode { + return @"mmove"; } -+(TargetMouseMove*) unstringifyImpl: (NSArray*) comps { - NSParameterAssert([comps count] == 2); - TargetMouseMove* target = [[TargetMouseMove alloc] init]; - [target setDir: [[comps objectAtIndex:1] integerValue]]; - return target; +- (NSDictionary *)serialize { + return @{ @"type": @"mmove", @"dir": @(self.dir) }; } --(void) trigger { - return; ++ (Target *)targetDeserialize:(NSDictionary *)serialization + withConfigs:(NSArray *)configs { + TargetMouseMove *target = [[TargetMouseMove alloc] init]; + target.dir = [serialization[@"dir"] intValue]; + return target; } --(void) untrigger { - return; +- (BOOL)update:(JoystickController *)jc { + //printf("Dir %d inputValue %f\n", [self dir], [self inputValue]); + if (fabs(self.magnitude) < 0.01) + return NO; // dead zone + + NSRect screenRect = [[NSScreen mainScreen] frame]; + NSInteger height = screenRect.size.height; + + // TODO + float speed = 4.0; + if ([jc frontWindowOnly]) + speed = 12.0; + float dx = 0.0, dy = 0.0; + if ([self dir] == 0) + dx = self.magnitude * speed; + else + dy = self.magnitude * speed; + NSPoint mouseLoc = jc.mouseLoc; + mouseLoc.x += dx; + mouseLoc.y -= dy; + jc.mouseLoc = mouseLoc; + + CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, + CGPointMake(mouseLoc.x, height - mouseLoc.y), + 0); + CGEventSetType(move, kCGEventMouseMoved); + CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx); + CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, dy); + + if ([jc frontWindowOnly]) { + ProcessSerialNumber psn; + GetFrontProcess(&psn); + CGEventPostToPSN(&psn, move); + } + else { + CGEventPost(kCGHIDEventTap, move); + } + + CFRelease(move); + return dx || dy; } @end