X-Git-Url: https://git.yukkurigames.com/?p=enjoyable.git;a=blobdiff_plain;f=Resources%2FHelp%2FContents%2FResources%2FEnglish.lproj%2Fpgs%2Fmouse.html;fp=Resources%2FHelp%2FContents%2FResources%2FEnglish.lproj%2Fpgs%2Fmouse.html;h=c88e8ad60dd1bfa2f1212acf3b5021d1f970efe1;hp=0293fd06c464b5bdce2bbff860211b879b992a30;hb=9ea06d60bddf1a35b0e8de00cf7516b6f7affe74;hpb=9d7f100f57dded88fa998a86715a919ca471c3db diff --git a/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html b/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html index 0293fd0..c88e8ad 100644 --- a/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html +++ b/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html @@ -61,18 +61,21 @@

Simulated scrolling can be continuous like the scrolling gestures on a trackpad, or discrete like a mouse wheel that - clicks as you spin it. + clicks as you spin it. You can simulate a vertical or horizontal + mouse wheel.

- To use continuous scrolling choose ↑ or ↓. Use the - slider underneath them to adjust the scrolling speed. If you are - mapping an analog input then this is the maximum speed; for a - button it's a constant speed. + To use continuous scrolling check the Smooth + button and use the slider underneath the directions to adjust + the scrolling speed. If you are mapping an analog input then + this is the maximum speed; for a button it's a constant + speed. Scrolling will continue as long as as the input is held + down.

- To use discrete scrolling choose ⤒ or ⤓. The input - will trigger scrolling up or down by exactly one line and stop, - regardless of how long you hold the button down or how far - you move an analog input. + To use discrete scrolling leave the button + unchecked. The input will trigger scrolling by exactly one line + and stop, regardless of how long you hold the button down or how + far you move an analog input.

The arrows indicate the direction you would spin a mouse wheel @@ -84,19 +87,12 @@

Known Issues

- Mouse events are more fragile than keyboard ones. While Enjoyble - will work fine for most games, regular OS X (Cocoa) applications - require specially formatted mouse events. Features such as - click-and-drag or double-clicking will not work correctly, so - many applications will behave incorrectly if driven by an - Enjoyable simulated mouse. -

-

- If you find a non-Cocoa application that has problems with - Enjoyable's mouse - support please + Enjoyable is unable to send most mouse events to itself - the + application will freeze until you click on it with a real mouse + or touchpad. If you find another appliation that has problems + with Enjoyable's mouse support please file a ticket in the issue tracker. -

- +