// Enjoy
//
// Created by Yifeng Huang on 7/28/12.
-// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "TargetMouseScroll.h"
-@implementation TargetMouseScroll
+@implementation TargetMouseScroll {
+ int sign;
+}
-@synthesize howMuch;
++ (NSString *)serializationCode {
+ return @"mscroll";
+}
--(NSString*) stringify {
- return [[NSString alloc] initWithFormat: @"mscroll~%d", howMuch];
+- (NSDictionary *)serialize {
+ return @{ @"type": @"mscroll", @"amount": @(_amount) };
}
-+(TargetMouseScroll*) unstringifyImpl: (NSArray*) comps {
- NSParameterAssert([comps count] == 2);
- TargetMouseScroll* target = [[TargetMouseScroll alloc] init];
- [target setHowMuch: [comps[1] integerValue]];
++ (Target *)targetDeserialize:(NSDictionary *)serialization
+ withConfigs:(NSArray *)configs {
+ TargetMouseScroll *target = [[TargetMouseScroll alloc] init];
+ target.amount = [serialization[@"amount"] intValue];
return target;
}
--(void) trigger {
+- (void)trigger {
+ if (!self.magnitude) {
+ CGEventRef scroll = CGEventCreateScrollWheelEvent(NULL,
+ kCGScrollEventUnitLine,
+ 1,
+ _amount);
+ CGEventPost(kCGHIDEventTap, scroll);
+ CFRelease(scroll);
+ }
+}
+
+- (BOOL)update:(JoystickController *)jc {
+ if (fabsf(self.magnitude) < 0.01f) {
+ sign = 0;
+ return NO; // dead zone
+ }
+
+ // If the action crossed over High/Low, this target is done.
+ if (!sign)
+ sign = self.magnitude < 0 ? -1 : 1;
+ else if (sign / self.magnitude < 0) {
+ sign = 0;
+ return NO;
+ }
+
+ int amount = (int)(16.f * fabsf(self.magnitude) * _amount);
CGEventRef scroll = CGEventCreateScrollWheelEvent(NULL,
- kCGScrollEventUnitLine,
+ kCGScrollEventUnitPixel,
1,
- [self howMuch]);
+ amount);
CGEventPost(kCGHIDEventTap, scroll);
CFRelease(scroll);
+
+ return YES;
+}
+
+- (BOOL)isContinuous {
+ return YES;
}
@end