#import "TargetMouseMove.h"
-@implementation TargetMouseMove
+#import "JoystickController.h"
+
+@implementation TargetMouseMove {
+ int sign;
+}
-(BOOL) isContinuous {
return true;
@synthesize dir;
--(NSString*) stringify {
- return [[NSString alloc] initWithFormat: @"mmove~%d", dir];
++ (NSString *)serializationCode {
+ return @"mmove";
}
-+(TargetMouseMove*) unstringifyImpl: (NSArray*) comps {
- NSParameterAssert([comps count] == 2);
- TargetMouseMove* target = [[TargetMouseMove alloc] init];
- [target setDir: [comps[1] integerValue]];
- return target;
+- (NSDictionary *)serialize {
+ return @{ @"type": @"mmove", @"dir": @(self.dir) };
}
--(void) trigger: (JoystickController *)jc {
- return;
++ (Target *)targetDeserialize:(NSDictionary *)serialization
+ withConfigs:(NSArray *)configs {
+ TargetMouseMove *target = [[TargetMouseMove alloc] init];
+ target.dir = [serialization[@"dir"] intValue];
+ return target;
}
--(void) untrigger: (JoystickController *)jc {
- return;
-}
+- (BOOL)update:(JoystickController *)jc {
+ if (fabsf(self.magnitude) < 0.01) {
+ sign = 0;
+ return NO; // dead zone
+ }
--(void) update: (JoystickController *)jc {
- //printf("Dir %d inputValue %f\n", [self dir], [self inputValue]);
- if (fabs([self inputValue]) < 0.01)
- return; // dead zone
+ // If the action crossed over High/Low, this target is done.
+ if (!sign)
+ sign = self.magnitude < 0 ? -1 : 1;
+ else if (sign / self.magnitude < 0) {
+ sign = 0;
+ return NO;
+ }
NSRect screenRect = [[NSScreen mainScreen] frame];
NSInteger height = screenRect.size.height;
// TODO
- double speed = 4.0;
+ float speed = 4.f;
if ([jc frontWindowOnly])
- speed = 12.0;
- double dx = 0.0, dy = 0.0;
- if ([self dir] == 0)
- dx = [self inputValue] * speed;
+ speed = 12.f;
+ float dx = 0.f, dy = 0.f;
+ if (self.dir == 0)
+ dx = self.magnitude * speed;
else
- dy = [self inputValue] * speed;
- NSPoint *mouseLoc = &jc->mouseLoc;
- mouseLoc->x += dx;
- mouseLoc->y -= dy;
+ dy = self.magnitude * speed;
+ NSPoint mouseLoc = jc.mouseLoc;
+ mouseLoc.x += dx;
+ mouseLoc.y -= dy;
+ jc.mouseLoc = mouseLoc;
CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
- CGPointMake(mouseLoc->x, height - mouseLoc->y),
+ CGPointMake(mouseLoc.x, height - mouseLoc.y),
0);
CGEventSetType(move, kCGEventMouseMoved);
CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
}
CFRelease(move);
+ return YES;
}
@end