#import "TargetMouseMove.h"
-@implementation TargetMouseMove
+#import "JoystickController.h"
--(void) setInputValue: (int) newIV {
- NSRect screenRect = [[NSScreen mainScreen] frame];
- NSInteger height = screenRect.size.height;
- NSPoint mouseLoc = [NSEvent mouseLocation];
- if (dir == 0)
- mouseLoc.x += newIV;
- else
- mouseLoc.y += newIV;
-
- CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
- CGPointMake(mouseLoc.x, height - mouseLoc.y),
- kCGMouseButtonLeft);
- CGEventPost(kCGHIDEventTap, move);
- CFRelease(move);
+@implementation TargetMouseMove {
+ int sign;
+}
+
+-(BOOL) isContinuous {
+ return true;
}
@synthesize dir;
--(NSString*) stringify {
- return [[NSString alloc] initWithFormat: @"mmove~%d", dir];
++ (NSString *)serializationCode {
+ return @"mmove";
}
-+(TargetMouseMove*) unstringifyImpl: (NSArray*) comps {
- NSParameterAssert([comps count] == 2);
- TargetMouseMove* target = [[TargetMouseMove alloc] init];
- [target setDir: [[comps objectAtIndex:1] integerValue]];
- return target;
+- (NSDictionary *)serialize {
+ return @{ @"type": @"mmove", @"dir": @(self.dir) };
}
--(void) trigger {
- return;
++ (Target *)targetDeserialize:(NSDictionary *)serialization
+ withConfigs:(NSArray *)configs {
+ TargetMouseMove *target = [[TargetMouseMove alloc] init];
+ target.dir = [serialization[@"dir"] intValue];
+ return target;
}
--(void) untrigger {
- return;
+- (BOOL)update:(JoystickController *)jc {
+ if (fabsf(self.magnitude) < 0.01) {
+ sign = 0;
+ return NO; // dead zone
+ }
+
+ // If the action crossed over High/Low, this target is done.
+ if (!sign)
+ sign = self.magnitude < 0 ? -1 : 1;
+ else if (sign / self.magnitude < 0) {
+ sign = 0;
+ return NO;
+ }
+
+ NSRect screenRect = [[NSScreen mainScreen] frame];
+ NSInteger height = screenRect.size.height;
+
+ // TODO
+ float speed = 4.f;
+ if ([jc frontWindowOnly])
+ speed = 12.f;
+ float dx = 0.f, dy = 0.f;
+ if (self.dir == 0)
+ dx = self.magnitude * speed;
+ else
+ dy = self.magnitude * speed;
+ NSPoint mouseLoc = jc.mouseLoc;
+ mouseLoc.x += dx;
+ mouseLoc.y -= dy;
+ jc.mouseLoc = mouseLoc;
+
+ CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
+ CGPointMake(mouseLoc.x, height - mouseLoc.y),
+ 0);
+ CGEventSetType(move, kCGEventMouseMoved);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, dy);
+
+ if ([jc frontWindowOnly]) {
+ ProcessSerialNumber psn;
+ GetFrontProcess(&psn);
+ CGEventPostToPSN(&psn, move);
+ }
+ else {
+ CGEventPost(kCGHIDEventTap, move);
+ }
+
+ CFRelease(move);
+ return YES;
}
@end