Automatically trigger/untrigger targets based on setting the 'running' property;...
[enjoyable.git] / TargetMouseMove.m
index 8cf09d2..aa50306 100644 (file)
 +(TargetMouseMove*) unstringifyImpl: (NSArray*) comps {
        NSParameterAssert([comps count] == 2);
        TargetMouseMove* target = [[TargetMouseMove alloc] init];
-       [target setDir: [[comps objectAtIndex:1] integerValue]];
+       [target setDir: [comps[1] integerValue]];
        return target;
 }
 
--(void) trigger: (JoystickController *)jc {
-    return;
-}
-
--(void) untrigger: (JoystickController *)jc {
-    return;
-}
-
--(void) update: (JoystickController *)jc {
+- (BOOL)update:(JoystickController *)jc {
     //printf("Dir %d inputValue %f\n", [self dir], [self inputValue]);
-    if (fabs([self inputValue]) < 0.01)
-        return; // dead zone
+    if (fabs(self.magnitude) < 0.01)
+        return NO; // dead zone
     
     NSRect screenRect = [[NSScreen mainScreen] frame];
     NSInteger height = screenRect.size.height;
     
     // TODO
-    double speed = 4.0;
+    float speed = 4.0;
     if ([jc frontWindowOnly])
         speed = 12.0;
-    double dx = 0.0, dy = 0.0;
+    float dx = 0.0, dy = 0.0;
     if ([self dir] == 0)
-        dx = [self inputValue] * speed;
+        dx = self.magnitude * speed;
     else
-        dy = [self inputValue] * speed;
-    NSPoint *mouseLoc = &jc->mouseLoc;
-    mouseLoc->x += dx;
-    mouseLoc->y -= dy;
+        dy = self.magnitude * speed;
+    NSPoint mouseLoc = jc.mouseLoc;
+    mouseLoc.x += dx;
+    mouseLoc.y -= dy;
+    jc.mouseLoc = mouseLoc;
     
     CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
-                                              CGPointMake(mouseLoc->x, height - mouseLoc->y),
+                                              CGPointMake(mouseLoc.x, height - mouseLoc.y),
                                               0);
     CGEventSetType(move, kCGEventMouseMoved);
     CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
@@ -73,6 +66,7 @@
     }
     
     CFRelease(move);
+    return dx || dy;
 }
 
 @end