return target;
}
--(void) trigger: (JoystickController *)jc {
- return;
-}
-
--(void) untrigger: (JoystickController *)jc {
- return;
-}
-
--(void) update: (JoystickController *)jc {
+- (BOOL)update:(JoystickController *)jc {
//printf("Dir %d inputValue %f\n", [self dir], [self inputValue]);
- if (fabs([self inputValue]) < 0.01)
- return; // dead zone
+ if (fabs(self.magnitude) < 0.01)
+ return NO; // dead zone
NSRect screenRect = [[NSScreen mainScreen] frame];
NSInteger height = screenRect.size.height;
// TODO
- double speed = 4.0;
+ float speed = 4.0;
if ([jc frontWindowOnly])
speed = 12.0;
- double dx = 0.0, dy = 0.0;
+ float dx = 0.0, dy = 0.0;
if ([self dir] == 0)
- dx = [self inputValue] * speed;
+ dx = self.magnitude * speed;
else
- dy = [self inputValue] * speed;
- NSPoint *mouseLoc = &jc->mouseLoc;
- mouseLoc->x += dx;
- mouseLoc->y -= dy;
+ dy = self.magnitude * speed;
+ NSPoint mouseLoc = jc.mouseLoc;
+ mouseLoc.x += dx;
+ mouseLoc.y -= dy;
+ jc.mouseLoc = mouseLoc;
CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
- CGPointMake(mouseLoc->x, height - mouseLoc->y),
+ CGPointMake(mouseLoc.x, height - mouseLoc.y),
0);
CGEventSetType(move, kCGEventMouseMoved);
CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
}
CFRelease(move);
+ return dx || dy;
}
@end