// Enjoy
//
// Created by Yifeng Huang on 7/26/12.
-// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "TargetMouseMove.h"
return YES;
}
-@synthesize axis;
-
+ (NSString *)serializationCode {
return @"mmove";
}
- (NSDictionary *)serialize {
- return @{ @"type": @"mmove", @"axis": @(self.axis) };
+ return @{ @"type": @"mmove", @"axis": @(_axis) };
}
+ (Target *)targetDeserialize:(NSDictionary *)serialization
}
NSRect screenRect = [[NSScreen mainScreen] frame];
- NSInteger height = screenRect.size.height;
+ CGFloat height = screenRect.size.height;
// TODO
float speed = 4.f;
if ([jc frontWindowOnly])
speed = 12.f;
float dx = 0.f, dy = 0.f;
- if (axis == 0)
+ if (_axis == 0)
dx = self.magnitude * speed;
else
dy = self.magnitude * speed;
CGPointMake(mouseLoc.x, height - mouseLoc.y),
0);
CGEventSetType(move, kCGEventMouseMoved);
- CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
- CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, dy);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, (int)dx);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, (int)dy);
if ([jc frontWindowOnly]) {
ProcessSerialNumber psn;