+- (BOOL)update:(JoystickController *)jc {
+ //printf("Dir %d inputValue %f\n", [self dir], [self inputValue]);
+ if (fabs(self.magnitude) < 0.01)
+ return NO; // dead zone
+
+ NSRect screenRect = [[NSScreen mainScreen] frame];
+ NSInteger height = screenRect.size.height;
+
+ // TODO
+ float speed = 4.0;
+ if ([jc frontWindowOnly])
+ speed = 12.0;
+ float dx = 0.0, dy = 0.0;
+ if ([self dir] == 0)
+ dx = self.magnitude * speed;
+ else
+ dy = self.magnitude * speed;
+ NSPoint mouseLoc = jc.mouseLoc;
+ mouseLoc.x += dx;
+ mouseLoc.y -= dy;
+ jc.mouseLoc = mouseLoc;
+
+ CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
+ CGPointMake(mouseLoc.x, height - mouseLoc.y),
+ 0);
+ CGEventSetType(move, kCGEventMouseMoved);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, dy);
+
+ if ([jc frontWindowOnly]) {
+ ProcessSerialNumber psn;
+ GetFrontProcess(&psn);
+ CGEventPostToPSN(&psn, move);
+ }
+ else {
+ CGEventPost(kCGHIDEventTap, move);
+ }
+
+ CFRelease(move);
+ return dx || dy;