@implementation TargetMouseMove
--(void) setInputValue: (int) newIV {
- NSPoint mouseLoc = [NSEvent mouseLocation];
- if (dir == 0)
- mouseLoc.x += newIV;
- else
- mouseLoc.y += newIV;
-
- CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(mouseLoc.x, mouseLoc.y), kCGMouseButtonLeft);
- CGEventPost(kCGHIDEventTap, move);
- CFRelease(move);
+-(BOOL) isContinuous {
+ return true;
}
@synthesize dir;
return target;
}
--(void) trigger {
+-(void) trigger: (JoystickController *)jc {
return;
}
--(void) untrigger {
+-(void) untrigger: (JoystickController *)jc {
return;
}
+-(void) update: (JoystickController *)jc {
+ //printf("Dir %d inputValue %f\n", [self dir], [self inputValue]);
+ if (fabs([self inputValue]) < 0.01)
+ return; // dead zone
+
+ NSRect screenRect = [[NSScreen mainScreen] frame];
+ NSInteger height = screenRect.size.height;
+
+ // TODO
+ double speed = 4.0;
+ if ([jc frontWindowOnly])
+ speed = 12.0;
+ double dx = 0.0, dy = 0.0;
+ if ([self dir] == 0)
+ dx = [self inputValue] * speed;
+ else
+ dy = [self inputValue] * speed;
+ NSPoint *mouseLoc = &jc->mouseLoc;
+ mouseLoc->x += dx;
+ mouseLoc->y -= dy;
+
+ CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
+ CGPointMake(mouseLoc->x, height - mouseLoc->y),
+ 0);
+ CGEventSetType(move, kCGEventMouseMoved);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, dy);
+
+ if ([jc frontWindowOnly]) {
+ ProcessSerialNumber psn;
+ GetFrontProcess(&psn);
+ CGEventPostToPSN(&psn, move);
+ }
+ else {
+ CGEventPost(kCGHIDEventTap, move);
+ }
+
+ CFRelease(move);
+}
+
@end