// Enjoy
//
// Created by Yifeng Huang on 7/26/12.
-// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "TargetMouseMove.h"
#import "JoystickController.h"
-@implementation TargetMouseMove
+@implementation TargetMouseMove {
+ int sign;
+}
-(BOOL) isContinuous {
- return true;
+ return YES;
}
-@synthesize dir;
-
+ (NSString *)serializationCode {
return @"mmove";
}
- (NSDictionary *)serialize {
- return @{ @"type": @"mmove", @"dir": @(self.dir) };
+ return @{ @"type": @"mmove", @"axis": @(_axis) };
}
+ (Target *)targetDeserialize:(NSDictionary *)serialization
withConfigs:(NSArray *)configs {
TargetMouseMove *target = [[TargetMouseMove alloc] init];
- target.dir = [serialization[@"dir"] intValue];
+ target.axis = [serialization[@"axis"] intValue];
return target;
}
- (BOOL)update:(JoystickController *)jc {
- //printf("Dir %d inputValue %f\n", [self dir], [self inputValue]);
- if (fabs(self.magnitude) < 0.01)
+ if (fabsf(self.magnitude) < 0.01) {
+ sign = 0;
return NO; // dead zone
+ }
+
+ // If the action crossed over High/Low, this target is done.
+ if (!sign)
+ sign = self.magnitude < 0 ? -1 : 1;
+ else if (sign / self.magnitude < 0) {
+ sign = 0;
+ return NO;
+ }
- NSRect screenRect = [[NSScreen mainScreen] frame];
- NSInteger height = screenRect.size.height;
+ CGFloat height = NSScreen.mainScreen.frame.size.height;
// TODO
- float speed = 4.0;
- if ([jc frontWindowOnly])
- speed = 12.0;
- float dx = 0.0, dy = 0.0;
- if ([self dir] == 0)
+ float speed = 4.f;
+ if (jc.frontWindowOnly)
+ speed = 12.f;
+ float dx = 0.f, dy = 0.f;
+ if (_axis == 0)
dx = self.magnitude * speed;
else
dy = self.magnitude * speed;
CGPointMake(mouseLoc.x, height - mouseLoc.y),
0);
CGEventSetType(move, kCGEventMouseMoved);
- CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, dx);
- CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, dy);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, (int)dx);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, (int)dy);
- if ([jc frontWindowOnly]) {
+ if (jc.frontWindowOnly) {
ProcessSerialNumber psn;
GetFrontProcess(&psn);
CGEventPostToPSN(&psn, move);
}
CFRelease(move);
- return dx || dy;
+ return YES;
}
@end