+- (BOOL)update:(NJInputController *)jc {
+ if (fabsf(self.magnitude) < 0.01) {
+ sign = 0;
+ return NO; // dead zone
+ }
+
+ // If the input crossed over High/Low, this target is done.
+ if (!sign)
+ sign = self.magnitude < 0 ? -1 : 1;
+ else if (sign / self.magnitude < 0) {
+ sign = 0;
+ return NO;
+ }
+
+ CGFloat height = NSScreen.mainScreen.frame.size.height;
+
+ // TODO
+ float speed = 4.f;
+ if (jc.frontWindowOnly)
+ speed = 12.f;
+ float dx = 0.f, dy = 0.f;
+ if (_axis == 0)
+ dx = self.magnitude * speed;
+ else
+ dy = self.magnitude * speed;
+ NSPoint mouseLoc = jc.mouseLoc;
+ mouseLoc.x += dx;
+ mouseLoc.y -= dy;
+ jc.mouseLoc = mouseLoc;
+
+ CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
+ CGPointMake(mouseLoc.x, height - mouseLoc.y),
+ 0);
+ CGEventSetType(move, kCGEventMouseMoved);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaX, (int)dx);
+ CGEventSetIntegerValueField(move, kCGMouseEventDeltaY, (int)dy);
+
+ if (jc.frontWindowOnly) {
+ ProcessSerialNumber psn;
+ GetFrontProcess(&psn);
+ CGEventPostToPSN(&psn, move);
+ }
+ else {
+ CGEventPost(kCGHIDEventTap, move);
+ }
+
+ CFRelease(move);
+ return YES;