#import "JoystickController.h"
-@implementation TargetMouseMove
+@implementation TargetMouseMove {
+ int sign;
+}
-(BOOL) isContinuous {
return true;
}
- (BOOL)update:(JoystickController *)jc {
- //printf("Dir %d inputValue %f\n", [self dir], [self inputValue]);
- if (fabs(self.magnitude) < 0.01)
+ if (fabsf(self.magnitude) < 0.01) {
+ sign = 0;
return NO; // dead zone
+ }
+
+ // If the action crossed over High/Low, this target is done.
+ if (!sign)
+ sign = self.magnitude < 0 ? -1 : 1;
+ else if (sign / self.magnitude < 0) {
+ sign = 0;
+ return NO;
+ }
NSRect screenRect = [[NSScreen mainScreen] frame];
NSInteger height = screenRect.size.height;
// TODO
- float speed = 4.0;
+ float speed = 4.f;
if ([jc frontWindowOnly])
- speed = 12.0;
- float dx = 0.0, dy = 0.0;
- if ([self dir] == 0)
+ speed = 12.f;
+ float dx = 0.f, dy = 0.f;
+ if (self.dir == 0)
dx = self.magnitude * speed;
else
dy = self.magnitude * speed;
}
CFRelease(move);
- return dx || dy;
+ return YES;
}
@end