--(void) untrigger {
- CGEventRef keyUp = CGEventCreateKeyboardEvent(NULL, vk, NO);
- CGEventPost(kCGHIDEventTap, keyUp);
- CFRelease(keyUp);
+- (void)trigger {
+ CGEventRef keyDown = CGEventCreateKeyboardEvent(NULL, _vk, YES);
+ CGEventPost(kCGHIDEventTap, keyDown);
+ CFRelease(keyDown);