}
-(void) trigger {
- CGEventRef keyDown = CGEventCreateKeyboardEvent(NULL, vk, true);
+ CGEventRef keyDown = CGEventCreateKeyboardEvent(NULL, vk, YES);
CGEventPost(kCGHIDEventTap, keyDown);
CFRelease(keyDown);
}
-(void) untrigger {
- CGEventRef keyUp = CGEventCreateKeyboardEvent(NULL, vk, false);
+ CGEventRef keyUp = CGEventCreateKeyboardEvent(NULL, vk, NO);
CGEventPost(kCGHIDEventTap, keyUp);
CFRelease(keyUp);
}