BOOL running;
}
-@synthesize magnitude;
-
-// TODO: Should just be NSCoding? Or like a dictionary?
-+(Target*) unstringify: (NSString*) str withConfigList: (NSArray*) configs {
- NSArray* components = [str componentsSeparatedByString:@"~"];
- NSParameterAssert([components count]);
- NSString* typeTag = components[0];
- if([typeTag isEqualToString:@"key"])
- return [TargetKeyboard unstringifyImpl:components];
- if([typeTag isEqualToString:@"cfg"])
- return [TargetConfig unstringifyImpl:components withConfigList:configs];
- if([typeTag isEqualToString:@"mmove"])
- return [TargetMouseMove unstringifyImpl:components];
- if([typeTag isEqualToString:@"mbtn"])
- return [TargetMouseBtn unstringifyImpl:components];
- if([typeTag isEqualToString:@"mscroll"])
- return [TargetMouseScroll unstringifyImpl:components];
- if([typeTag isEqualToString:@"mtoggle"])
- return [TargetToggleMouseScope unstringifyImpl:components];
-
- NSParameterAssert(NO);
- return NULL;
++ (NSString *)serializationCode {
+ [self doesNotRecognizeSelector:_cmd];
+ return nil;
}
-- (NSString *)stringify {
+- (NSDictionary *)serialize {
[self doesNotRecognizeSelector:_cmd];
- return NULL;
+ return nil;
+}
+
++ (Target *)targetDeserialize:(NSDictionary *)serialization
+ withConfigs:(NSArray *)configs {
+ // Don't crash loading old configs (but don't load them either).
+ if (![serialization isKindOfClass:NSDictionary.class])
+ return nil;
+ NSString *type = serialization[@"type"];
+ for (Class cls in @[TargetKeyboard.class,
+ TargetConfig.class,
+ TargetMouseMove.class,
+ TargetMouseBtn.class,
+ TargetMouseScroll.class,
+ TargetToggleMouseScope.class
+ ]) {
+ if ([type isEqualToString:cls.serializationCode])
+ return [cls targetDeserialize:serialization withConfigs:configs];
+ }
+
+ return nil;
}
- (void)trigger {