size++;
}
BOOL *activechildren = (size == 8) ? active_eightway : active_fourway;
- for (int i = 0; i < 4; i++) {
+ for (unsigned i = 0; i < 4; i++) {
BOOL active = activechildren[parsed * 4 + i];
[self.children[i] setActive:active];
[self.children[i] setMagnitude:active];