--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <title>Keyboard Events</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+ <meta name="robots" content="anchors" />
+ <link href="../sty/default.css" rel="stylesheet" type="text/css" media="all"/>
+ </head>
+
+ <body>
+ <a name="keyboard"></a>
+
+ <div id="navbox">
+ <div id="navleftbox">
+ <a class="navlink_left"
+ href="help:anchor='home' bookID='Enjoyable Help'">
+ Home
+ </a>
+ </div>
+ </div>
+
+ <div id="headerbox">
+ <div id="iconbox">
+ <img id="iconimg"
+ src="../gfx/Icon.png"
+ alt="Enjoyable Icon"
+ height="32" width="32"/>
+ </div>
+ <h1>Keyboard Events</h1>
+ </div>
+
+ <p>
+ Enjoyable supports mapping joystick buttons, hat switches, and
+ axis thresholds to simulate keyboard keys. To do this, first
+ press the button on the joystick you want to map. This will
+ select it on the left-hand side of the screen.
+ </p>
+
+ <p>
+ If the button wasn't mapped, or was mapped to a key press
+ already, the key input field activates and you can simply press
+ the key you want to use. Otherwise, click on the <b>Press a
+ key</b> label or input field, then press the key.
+ </p>
+
+ <h3><a name="clear_key"></a>Clearing the Selection</h3>
+ <p>
+ To clear a mapped key, either select the <b>Do nothing</b>
+ option, or press ⌥⌫ when the key input field is selected.
+ </p>
+
+ <h3><a name="cancel_key"></a>Cancelling the Selection</h3>
+ <p>
+ If you select the key input field by mistake, you can press ⌥⎋
+ to cancel the selection without changing the current setting.
+ </p>
+ </body>
+</html>