More better names.
[enjoyable.git] / Classes / NJOutputMouseButton.m
index bc286bd..068a5dd 100644 (file)
@@ -36,8 +36,7 @@
     return @{ @"type": self.class.serializationCode, @"button": @(_button) };
 }
 
-+ (NJOutput *)outputDeserialize:(NSDictionary *)serialization
-                  withMappings:(NSArray *)mappings {
++ (NJOutput *)outputWithSerialization:(NSDictionary *)serialization {
     NJOutputMouseButton *output = [[NJOutputMouseButton alloc] init];
     output.button = [serialization[@"button"] intValue];
     return output;
 - (void)trigger {
     CGFloat height = NSScreen.mainScreen.frame.size.height;
     NSPoint mouseLoc = NSEvent.mouseLocation;
-    CGEventType eventType = (_button == kCGMouseButtonLeft) ? kCGEventLeftMouseDown : kCGEventRightMouseDown;
+    CGEventType eventType = _button == kCGMouseButtonLeft ? kCGEventLeftMouseDown
+                          : _button == kCGMouseButtonRight ? kCGEventRightMouseDown
+                          : kCGEventOtherMouseDown;
     CGEventRef click = CGEventCreateMouseEvent(NULL,
                                                eventType,
                                                CGPointMake(mouseLoc.x, height - mouseLoc.y),
                                                _button);
 
     if (clickCount >= 3 || [upTime compare:[NSDate date]] == NSOrderedAscending
-        || !CGPointEqualToPoint(NSEvent.mouseLocation, clickPosition))
+        || !CGPointEqualToPoint(mouseLoc, clickPosition))
         clickCount = 1;
     else
         ++clickCount;
     CGEventSetIntegerValueField(click, kCGMouseEventClickState, clickCount);
-    
     CGEventPost(kCGHIDEventTap, click);
     CFRelease(click);
+    clickPosition = mouseLoc;
 }
 
 - (void)untrigger {
     upTime = [NJOutputMouseButton dateWithClickInterval];
-    clickPosition = NSEvent.mouseLocation;
+    NSPoint mouseLoc = NSEvent.mouseLocation;
     CGFloat height = NSScreen.mainScreen.frame.size.height;
-    CGEventType eventType = (_button == kCGMouseButtonLeft) ? kCGEventLeftMouseUp : kCGEventRightMouseUp;
+    CGEventType eventType = _button == kCGMouseButtonLeft ? kCGEventLeftMouseUp
+                          : _button == kCGMouseButtonRight ? kCGEventRightMouseUp
+                          : kCGEventOtherMouseUp;
     CGEventRef click = CGEventCreateMouseEvent(NULL,
                                                eventType,
-                                               CGPointMake(clickPosition.x, height - clickPosition.y),
+                                               CGPointMake(mouseLoc.x, height - mouseLoc.y),
                                                _button);
     CGEventSetIntegerValueField(click, kCGMouseEventClickState, clickCount);
     CGEventPost(kCGHIDEventTap, click);