#import "NJOutput.h"
#import "NJEvents.h"
-#define PB_ROW @"com.yukkurigames.Enjoyable.MappingRow"
-
@implementation NJMappingsController {
NSMutableArray *_mappings;
NJMapping *_manualMapping;
NSLog(@"Switching to mapping %@.", mapping.name);
_manualMapping = mapping;
_currentMapping = mapping;
- NSUInteger idx = [_mappings indexOfObjectIdenticalTo:_currentMapping];
+ NSUInteger idx = [self indexOfMapping:_currentMapping];
[NSNotificationCenter.defaultCenter
postNotificationName:NJEventMappingChanged
object:self
NSArray *storedMappings = [NSUserDefaults.standardUserDefaults arrayForKey:@"mappings"];
NSMutableArray* newMappings = [[NSMutableArray alloc] initWithCapacity:storedMappings.count];
- for (unsigned i = 0; i < storedMappings.count; ++i) {
- NJMapping *mapping = [[NJMapping alloc] initWithSerialization:storedMappings[i]];
- [newMappings addObject:mapping];
- }
-
+ for (NSDictionary *serialization in storedMappings)
+ [newMappings addObject:
+ [[NJMapping alloc] initWithSerialization:serialization]];
if (newMappings.count) {
_mappings = newMappings;
- (void)renameMapping:(NJMapping *)mapping to:(NSString *)name {
mapping.name = name;
+ [self mappingsChanged];
if (mapping == _currentMapping) {
// FIXME: Hack to trigger updates in the rest of the UI.
_currentMapping = nil;
[self activateMapping:mapping];
_manualMapping = manual;
}
- [self mappingsChanged];
}
- (void)addMapping:(NJMapping *)mapping {