From: Joe Wreschnig Date: Tue, 16 Mar 2010 08:24:03 +0000 (-0700) Subject: Knock out final bugs caused by misparenting. Runs all tests as the demo applet. X-Git-Url: https://git.yukkurigames.com/?a=commitdiff_plain;h=efb1bac1744eddeb90359cc4d20dc99ce0f6a94a;p=python-bulletml.git Knock out final bugs caused by misparenting. Runs all tests as the demo applet. --- diff --git a/bulletml-runner b/bulletml-runner index fc57bce..d491988 100755 --- a/bulletml-runner +++ b/bulletml-runner @@ -44,6 +44,7 @@ def main(argv): target.y = (screen.get_height() - target.y) / 2 if not paused or go: + for obj in list(active): new = obj.step() total += len(new) @@ -75,6 +76,15 @@ def main(argv): clock.tick(60) + for event in pygame.event.get(): + if event.type == pygame.QUIT: + raise SystemExit + elif event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE: + paused ^= True + elif event.key == pygame.K_RIGHT: + go = True + print " Finished: %04d: %d bullets." % (frames, total) if __name__ == "__main__": diff --git a/bulletml/impl.py b/bulletml/impl.py index a0ef92c..2c938d2 100644 --- a/bulletml/impl.py +++ b/bulletml/impl.py @@ -18,7 +18,7 @@ class Action(object): def __init__(self, owner, parent, actions, params, rank): self.actions = actions self.parent = parent - self.repeat = 0 + self.repeat = 1 self.wait_frames = 0 self.speed = 0 self.speed_frames = 0 @@ -40,10 +40,17 @@ class Action(object): if parent: self.copy_state(parent) + def __repr__(self): + return "%s(pc=%r, actions=%r)" % ( + type(self).__name__, self.pc, self.actions) + + @property + def finished(self): + return self.pc is None + def vanish(self): if self.parent: self.parent.vanish() - self.repeat = 0 self.pc = None def copy_state(self, other): @@ -64,6 +71,7 @@ class Action(object): if self.speed_frames > 0: self.speed_frames -= 1 self.owner.speed += self.speed + if self.direction_frames > 0: self.direction_frames -= 1 if self.direction_frames <= 0: @@ -71,6 +79,7 @@ class Action(object): self.owner.direction += self.owner.aim else: self.owner.direction += self.direction + if self.accel_frames > 0: self.accel_frames -= 1 self.owner.mx += self.mx @@ -85,13 +94,14 @@ class Action(object): while True: self.pc += 1 + if self.pc >= len(self.actions): self.repeat -= 1 if self.repeat <= 0: self.pc = None if self.parent is not None: self.parent.copy_state(self) - self.owner.replace(self, self.parent) + self.owner.replace(self, self.parent) break else: self.pc = 0 @@ -229,8 +239,8 @@ class Bullet(object): if rank is None: rank = parent.rank if parent else 0.5 for action, params in actions: - self.actions.append( - Action(self, parent, action, params, rank)) + # New bullets reset the parent hierarchy. + self.actions.append(Action(self, None, action, params, rank)) def __repr__(self): return ("%s(%r, %r, accel=%r, direction=%r, speed=%r, " @@ -250,7 +260,10 @@ class Bullet(object): @property def finished(self): - return self.vanished and not self.actions + for action in self.actions: + if not action.finished: + return False + return self.vanished def vanish(self): """Vanish this bullet and stop all actions.""" @@ -270,14 +283,12 @@ class Bullet(object): def step(self): created = [] - self.actions = filter(None, self.actions) - for action in self.actions: created.extend(action.step()) direction = math.radians(self.direction) self.x += self.mx + math.sin(direction) * self.speed - self.y += self.my + math.cos(direction) * self.speed + self.y += self.my - math.cos(direction) * self.speed return created