From: Joe Wreschnig
Date: Sun, 7 Apr 2013 10:38:38 +0000 (+0200)
Subject: Rename the dungeons.
X-Git-Url: https://git.yukkurigames.com/?a=commitdiff_plain;h=a5ae529c042443657bd548d52084c3350edcf49e;p=rogue-pphs.git
Rename the dungeons.
---
diff --git a/LICENSE.TXT b/LICENSE.TXT
index 7993e9d..7278244 100644
--- a/LICENSE.TXT
+++ b/LICENSE.TXT
@@ -1,4 +1,4 @@
-Rogue: Exploring the Dungeons of Doom
+Rogue: Exploring the Cavern of Cuties
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
All rights reserved.
diff --git a/Makefile b/Makefile
index 27bca98..2b149f6 100644
--- a/Makefile
+++ b/Makefile
@@ -2,7 +2,7 @@
# Makefile for rogue
# %W% (Berkeley) %G%
#
-# Rogue: Exploring the Dungeons of Doom
+# Rogue: Exploring the Cavern of Cuties
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
diff --git a/armor.c b/armor.c
index f4817b1..c492da2 100644
--- a/armor.c
+++ b/armor.c
@@ -2,7 +2,7 @@
* This file contains misc functions for dealing with armor
* @(#)armor.c 3.9 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/chase.c b/chase.c
index 1c5bb95..492a0f2 100644
--- a/chase.c
+++ b/chase.c
@@ -3,7 +3,7 @@
*
* @(#)chase.c 3.17 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/command.c b/command.c
index eaa3648..584ba8a 100644
--- a/command.c
+++ b/command.c
@@ -3,7 +3,7 @@
*
* @(#)command.c 3.45 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
@@ -193,7 +193,7 @@ command()
{
if (wizard = passwd())
{
- msg("You are suddenly as smart as Ken Arnold in dungeon #%d", dnum);
+ msg("You are suddenly as smart as Ken Arnold in cavern #%d", dnum);
wizard = TRUE;
waswizard = TRUE;
}
diff --git a/daemon.c b/daemon.c
index 7a26866..7cf3876 100644
--- a/daemon.c
+++ b/daemon.c
@@ -4,7 +4,7 @@
*
* @(#)daemon.c 3.3 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/daemons.c b/daemons.c
index 380e5c4..2f7e018 100644
--- a/daemons.c
+++ b/daemons.c
@@ -3,7 +3,7 @@
*
* @(#)daemons.c 3.7 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/fight.c b/fight.c
index 8e5b2d2..e785fdd 100644
--- a/fight.c
+++ b/fight.c
@@ -3,7 +3,7 @@
*
* @(#)fight.c 3.28 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/init.c b/init.c
index be6ce7a..b21fe71 100644
--- a/init.c
+++ b/init.c
@@ -3,7 +3,7 @@
*
* @(#)init.c 3.33 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
@@ -48,7 +48,7 @@ char runch; /* Direction player is running */
char whoami[80]; /* Name of player */
char fruit[80]; /* Favorite fruit */
char huh[80]; /* The last message printed */
-int dnum; /* Dungeon number */
+int dnum; /* Cavern number */
char *s_names[MAXSCROLLS]; /* Names of the scrolls */
char *p_colors[MAXPOTIONS]; /* Colors of the potions */
char *r_stones[MAXRINGS]; /* Stone settings of the rings */
diff --git a/io.c b/io.c
index dbc7481..7e273a1 100644
--- a/io.c
+++ b/io.c
@@ -3,7 +3,7 @@
*
* @(#)io.c 3.10 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/list.c b/list.c
index 0b710d2..a69c49b 100644
--- a/list.c
+++ b/list.c
@@ -3,7 +3,7 @@
*
* @(#)list.c 3.3 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/machdep.h b/machdep.h
index 45b072a..aa25c26 100644
--- a/machdep.h
+++ b/machdep.h
@@ -3,7 +3,7 @@
*
* %G% (Berkeley) %W%
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/main.c b/main.c
index 7e27bd3..f3626d8 100644
--- a/main.c
+++ b/main.c
@@ -1,7 +1,7 @@
/*
* @(#)main.c 3.27 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
@@ -88,9 +88,9 @@ char **envp;
atoi(getenv("SEED")) :
lowtime + getpid());
if (wizard)
- printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);
+ printf("Hello %s, welcome to cavern #%d\n", whoami, dnum);
else
- printf("Hello %s, just a moment while I dig the dungeon...\n", whoami);
+ printf("Hello %s, just a moment while I create the cavern...\n", whoami);
fflush(stdout);
seed = dnum;
init_player(); /* Roll up the rogue */
diff --git a/misc.c b/misc.c
index 0b2871f..86acb5d 100644
--- a/misc.c
+++ b/misc.c
@@ -3,7 +3,7 @@
*
* @(#)misc.c 3.13 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/monsters.c b/monsters.c
index 137559b..dabef92 100644
--- a/monsters.c
+++ b/monsters.c
@@ -3,7 +3,7 @@
*
* @(#)monsters.c 3.18 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/move.c b/move.c
index e49107b..3f0393c 100644
--- a/move.c
+++ b/move.c
@@ -3,7 +3,7 @@
*
* @(#)move.c 3.26 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/newlevel.c b/newlevel.c
index 3f20c21..71cb752 100644
--- a/newlevel.c
+++ b/newlevel.c
@@ -4,7 +4,7 @@
*
* @(#)new_level.c 3.7 (Berkeley) 6/2/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
@@ -120,7 +120,7 @@ put_things()
free_list(lvl_obj);
/*
* Once you have found the amulet, the only way to get new stuff is
- * go down into the dungeon.
+ * go down into the cavern.
*/
if (amulet && level < max_level)
return;
@@ -147,7 +147,7 @@ put_things()
cur->o_pos = tp;
}
/*
- * If he is really deep in the dungeon and he hasn't found the
+ * If he is really deep in the cavern and he hasn't found the
* amulet yet, put it somewhere on the ground
*/
if (level > 25 && !amulet)
diff --git a/options.c b/options.c
index 537e130..993a1d8 100644
--- a/options.c
+++ b/options.c
@@ -5,7 +5,7 @@
*
* @(#)options.c 3.3 (Berkeley) 5/25/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/pack.c b/pack.c
index 6dcb7f0..bad7847 100644
--- a/pack.c
+++ b/pack.c
@@ -3,7 +3,7 @@
*
* @(#)pack.c 3.6 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/passages.c b/passages.c
index 87314a7..f8bd8bc 100644
--- a/passages.c
+++ b/passages.c
@@ -3,7 +3,7 @@
*
* @(#)passages.c 3.4 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/potions.c b/potions.c
index 8a551f3..958cf33 100644
--- a/potions.c
+++ b/potions.c
@@ -2,7 +2,7 @@
* @(#)potions.c 3.1 3.1 5/7/81
* Function(s) for dealing with potions
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/readme36.html b/readme36.html
index 134e826..c55effb 100644
--- a/readme36.html
+++ b/readme36.html
@@ -10,7 +10,7 @@
NAME
- rogue36 − Exploring The Dungeons of Doom
+ rogue36 − Exploring The Cavern of Cuties
SYNOPSIS
@@ -31,7 +31,7 @@
To win the game (as opposed to merely playing to beat
other people high scores) you must locate the Amulet of Yendor which is
- somewhere below the 20th level of the dungeon and get it out. Nobody has
+ somewhere below the 20th level of the cavern and get it out. Nobody has
achieved this yet and if somebody does, they will probably go down in history
as a hero among heros.
@@ -41,7 +41,7 @@
There is a 10% penalty for getting yourself killed.
For more detailed directions, read the document A Guide
- to the Dungeons of Doom.
+ to the Cavern of Cuties.
@@ -62,7 +62,7 @@
SEE ALSO
-Michael C. Toy, A Guide to the Dungeons of Doom
+Michael C. Toy, A Guide to the Cavern of Cuties
BUGS
Probably infinite. Currently known bugs are: Sometimes you are still
@@ -70,7 +70,7 @@ hungry even after you eat food and sometimes you get a monster on the
screen in reverse video which may or may not cause a core dump.
COPYRIGHT
-Rogue: Exploring the Dungeons of Doom
+Rogue: Exploring the Cavern of Cuties
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
All rights reserved.
diff --git a/rings.c b/rings.c
index 1344ca1..40eeaba 100644
--- a/rings.c
+++ b/rings.c
@@ -3,7 +3,7 @@
*
* @(#)rings.c 3.17 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/rip.c b/rip.c
index e7c8edb..1d9d674 100644
--- a/rip.c
+++ b/rip.c
@@ -4,7 +4,7 @@
*
* @(#)rip.c 3.13 (Berkeley) 6/16/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
diff --git a/rogue.6 b/rogue.6
index 2058b9f..0028619 100644
--- a/rogue.6
+++ b/rogue.6
@@ -1,7 +1,7 @@
.TH ROGUE 6
.UC
.SH NAME
-rogue \- Exploring The Dungeons of Doom
+rogue \- Exploring The Cavern of Cuties
.SH SYNOPSIS
.B rogue
[
@@ -23,7 +23,7 @@ will identify the things you see on the screen.
.PP
To win the game (as opposed to merely playing to beat other people high
scores) you must locate the Amulet of Yendor which is somewhere below
-the 20th level of the dungeon and get it out. Nobody has achieved this
+the 20th level of the cavern and get it out. Nobody has achieved this
yet and if somebody does, they will probably go down in history as a hero
among heros.
.PP
@@ -35,7 +35,7 @@ upon how much gold you get. There is a 10% penalty for getting yourself
killed.
.PP
For more detailed directions, read the document
-.I "A Guide to the Dungeons of Doom."
+.I "A Guide to the Cavern of Cuties."
.SH FILES
.ta 2i
rogue36.scr Score file
@@ -44,14 +44,14 @@ rogue36.scr Score file
.DT
.SH SEE ALSO
Michael C. Toy,
-.I "A Guide to the Dungeons of Doom"
+.I "A Guide to the Cavern of Cuties"
.SH BUGS
.PP
Probably infinite. Currently known bugs are: Sometimes you are still hungry
even after you eat food and sometimes you get a monster on the screen in
reverse video which may or may not cause a core dump.
.SH COPYRIGHT
-Rogue: Exploring the Dungeons of Doom
+Rogue: Exploring the Cavern of Cuties
.br
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
.br
diff --git a/rogue.h b/rogue.h
index b433321..47dfd8e 100644
--- a/rogue.h
+++ b/rogue.h
@@ -3,7 +3,7 @@
*
* @(#)rogue.h 3.38 (Berkeley) 6/15/81
*
- * Rogue: Exploring the Dungeons of Doom
+ * Rogue: Exploring the Cavern of Cuties
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
@@ -443,7 +443,7 @@ extern int lastscore; /* Score before this turn */
extern int no_food; /* Number of levels without food */
extern int seed; /* Random number seed */
extern int count; /* Number of times to repeat command */
-extern int dnum; /* Dungeon number */
+extern int dnum; /* Cavern number */
extern int fung_hit; /* Number of time fungi has hit */
extern int quiet; /* Number of quiet turns */
extern int max_level; /* Deepest player has gone */
diff --git a/rogue.r b/rogue.r
index 4642a25..f5b9c2e 100644
--- a/rogue.r
+++ b/rogue.r
@@ -1,9 +1,9 @@
.RP
-.ds RH A Guide to the Dungeons of Doom
+.ds RH A Guide to the Cavern of Cuties
.ds CH
.ds CF - % -
.TL
-A Guide to the Dungeons of Doom
+A Guide to the Cavern of Cuties
.AU
Michael C. Toy
.AI
@@ -15,7 +15,7 @@ Berkeley, California 94720
Rogue is a visual CRT based fantasy game which runs
under the UNIX timesharing system. This paper describes
how to play rogue and gives a few hints for those who might
-otherwise get lost in the Dungeons of Doom.
+otherwise get lost in the Cavern of Cuties.
.AE
.NH
Introduction
@@ -23,30 +23,30 @@ Introduction
You have just finished your years as a student at the local fighter's guild.
After much practice and sweat you have finally completed your training and
are ready to embark upon a perilous adventure. As a test of your skills,
-the local guildmasters have sent you into the Dungeons of Doom. Your
+the local guildmasters have sent you into the Cavern of Cuties. Your
task is to return with the Amulet of Yendor. Your reward for the completion
of this task will be a full membership in the local guild. In addition, you are
-allowed to keep all the loot you bring back from the dungeons.
+allowed to keep all the loot you bring back from the caverns.
.PP
In preparation for your journey, you are given an enchanted sword, taken
from a dragon's hoard in the far off Dark Mountains. You are also outfitted
-with elf-crafted armor and given enough food to reach the dungeons. You
+with elf-crafted armor and given enough food to reach the caverns. You
say goodbye to family and friends for what may be the last time and head
up the road.
.PP
-You set out on your way to the dungeons and after several days of uneventful
-travel, you see the ancient ruins that mark the entrance to the Dungeons
-of Doom. It is late at night so you make camp at the entrance and spend
+You set out on your way to the caverns and after several days of uneventful
+travel, you see the ancient ruins that mark the entrance to the Cavern
+of Cuties. It is late at night so you make camp at the entrance and spend
the night sleeping under the open skies. In the morning you gather
your sword, put on your armor, eat what is almost your last food and enter
-the dungeons.
+the caverns.
.NH
What is going on here?
.PP
You have just begun a game of rogue. Your goal is to grab as much treasure
-as you can, find the Amulet of Yendor, and get out of the Dungeons of Doom
+as you can, find the Amulet of Yendor, and get out of the Cavern of Cuties
alive. On the screen, a map of where you have been and what you have seen on
-the current dungeon level is kept. As you explore more of the level,
+the current cavern level is kept. As you explore more of the level,
it appears on the screen in front of you.
.PP
Rogue differs from most computer fantasy games in that it is screen
@@ -60,7 +60,7 @@ graphically on the screen rather than being explained in words.
Another major difference between rogue and other computer fantasy games
is that once you have solved all the puzzles in a standard fantasy game,
it has lost most of its excitement and it ceases to be fun. Rogue on the
-other hand generates a new dungeon every time you play it and
+other hand generates a new cavern every time you play it and
even the author finds it an entertaining and exciting game.
.NH
What do all those things on the screen mean?
@@ -92,7 +92,7 @@ At the bottom line of the screen is a few pieces of cryptic information,
describing your current status. Here is an explanation of what these
things mean:
.IP Level 8
-This number indicates how deep you have gone in the dungeon. It starts
+This number indicates how deep you have gone in the cavern. It starts
at one and goes up forever\(dg.
.FS
\(dgOr until you get killed or decide to quit.
@@ -161,7 +161,7 @@ The passage leading down to the next level.
A piece of food.
.IP A-Z
The uppercase letters represent the various inhabitants of the
-Dungeons of Doom. Watch out, they can be mean.
+Cavern of Cuties. Watch out, they can be mean.
.NH
Commands
.PP
@@ -265,7 +265,7 @@ to rogue. As in
.NH
Dealing with objects
.PP
-When you find something in the dungeon, it is common to want to pick the
+When you find something in the cavern, it is common to want to pick the
object up. This is accomplished in rogue by walking over the object. If
you are carrying too many things, the program will tell you and it won't pick
up the object, otherwise it will add it to your pack and if the notify
@@ -278,7 +278,7 @@ aborted.
.NH
Light
.PP
-Rooms in the dungeons are either lit or dark. If you walk into a lit room,
+Rooms in the caverns are either lit or dark. If you walk into a lit room,
the entire room will be drawn on the screen as soon as you enter. If you
walk into a dark room, it will only be displayed as you explore it. Upon
leaving a dark room, all objects inside the room which might move are
@@ -293,7 +293,7 @@ it. It is often the case that discretion is the better part of valor.
.NH
Armor
.PP
-There are various sorts of armor lying around in the dungeon. Some of it
+There are various sorts of armor lying around in the cavern. Some of it
is enchanted, some is cursed and some is just normal. Different armor
types have different armor classes. The lower the armor class, the
more protection the armor affords against the blows of monsters.
@@ -380,7 +380,7 @@ display time. This option defaults to on if you are using a slow terminal.
When step is set, lists of things, like inventories or "*" responses to
"Which item do you wish to xxxx? " questions, are displayed one item
at a time on the top of the screen, rather than clearing the screen,
-displaying the list, then re-displaying the dungeon level.
+displaying the list, then re-displaying the cavern level.
.IP "flush [noflush]"
If flush is set, all typeahead is thrown away after each round of battle.
This is useful for those who type way ahead and watch to their dismay as
diff --git a/rogue36.cat b/rogue36.cat
index 3ecefd9..d404e2d 100644
--- a/rogue36.cat
+++ b/rogue36.cat
@@ -3,7 +3,7 @@ ROGUE(6) ROGUE(6)
NAME
- rogue - Exploring The Dungeons of Doom
+ rogue - Exploring The Cavern of Cuties
SYNOPSIS
rogue [ save_file ]
@@ -20,7 +20,7 @@ DESCRIPTION
To win the game (as opposed to merely playing to beat other people high
scores) you must locate the Amulet of Yendor which is somewhere below
- the 20th level of the dungeon and get it out. Nobody has achieved this
+ the 20th level of the cavern and get it out. Nobody has achieved this
yet and if somebody does, they will probably go down in history as a
hero among heros.
@@ -29,15 +29,15 @@ DESCRIPTION
scorers. The scoring is based entirely upon how much gold you get.
There is a 10% penalty for getting yourself killed.
- For more detailed directions, read the document A Guide to the Dungeons
- of Doom.
+ For more detailed directions, read the document A Guide to the Cavern
+ of Cuties.
FILES
rogue36.scr Score file
~/rogue36.sav Default save file
SEE ALSO
- Michael C. Toy, A Guide to the Dungeons of Doom
+ Michael C. Toy, A Guide to the Cavern of Cuties
BUGS
Probably infinite. Currently known bugs are: Sometimes you are still
@@ -45,7 +45,7 @@ BUGS
screen in reverse video which may or may not cause a core dump.
COPYRIGHT
- Rogue: Exploring the Dungeons of Doom
+ Rogue: Exploring the Cavern of Cuties
Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
All rights reserved.
diff --git a/rogue36.doc b/rogue36.doc
index 9eef5a7..c545420 100644
--- a/rogue36.doc
+++ b/rogue36.doc
@@ -7,7 +7,7 @@
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
@@ -23,7 +23,7 @@
which runs under the UNIX timesharing system.
This paper describes how to play rogue and gives a
few hints for those who might otherwise get lost
- in the Dungeons of Doom.
+ in the Cavern of Cuties.
@@ -73,7 +73,7 @@
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
Michael C. Toy
Computer Systems Research Group
@@ -88,34 +88,34 @@
local fighter's guild. After much practice and sweat you
have finally completed your training and are ready to embark
upon a perilous adventure. As a test of your skills, the
-local guildmasters have sent you into the Dungeons of Doom.
+local guildmasters have sent you into the Cavern of Cuties.
Your task is to return with the Amulet of Yendor. Your
reward for the completion of this task will be a full mem-
bership in the local guild. In addition, you are allowed to
-keep all the loot you bring back from the dungeons.
+keep all the loot you bring back from the caverns.
In preparation for your journey, you are given an
enchanted sword, taken from a dragon's hoard in the far off
Dark Mountains. You are also outfitted with elf-crafted
-armor and given enough food to reach the dungeons. You say
+armor and given enough food to reach the caverns. You say
goodbye to family and friends for what may be the last time
and head up the road.
- You set out on your way to the dungeons and after sev-
+ You set out on your way to the caverns and after sev-
eral days of uneventful travel, you see the ancient ruins
-that mark the entrance to the Dungeons of Doom. It is late
+that mark the entrance to the Cavern of Cuties. It is late
at night so you make camp at the entrance and spend the
night sleeping under the open skies. In the morning you
gather your sword, put on your armor, eat what is almost
-your last food and enter the dungeons.
+your last food and enter the caverns.
2. What is going on here?
You have just begun a game of rogue. Your goal is to
grab as much treasure as you can, find the Amulet of Yendor,
-and get out of the Dungeons of Doom alive. On the screen, a
+and get out of the Cavern of Cuties alive. On the screen, a
map of where you have been and what you have seen on the
-current dungeon level is kept. As you explore more of the
+current cavern level is kept. As you explore more of the
level, it appears on the screen in front of you.
Rogue differs from most computer fantasy games in that
@@ -133,7 +133,7 @@ As opposed to pseudo English sentences.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
words.
@@ -142,7 +142,7 @@ words.
puter fantasy games is that once you have solved all the
puzzles in a standard fantasy game, it has lost most of its
excitement and it ceases to be fun. Rogue on the other hand
-generates a new dungeon every time you play it and even the
+generates a new cavern every time you play it and even the
author finds it an entertaining and exciting game.
3. What do all those things on the screen mean?
@@ -169,7 +169,7 @@ cryptic information, describing your current status. Here
is an explanation of what these things mean:
Level This number indicates how deep you have gone in the
- dungeon. It starts at one and goes up forever.
+ cavern. It starts at one and goes up forever.
Gold The number of gold pieces you have managed to find
and keep with you so far.
@@ -199,7 +199,7 @@ Or until you get killed or decide to quit.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
more effective the armor.
@@ -255,7 +255,7 @@ mean:
: A piece of food.
A-Z The uppercase letters represent the various inhabi-
- tants of the Dungeons of Doom. Watch out, they can be
+ tants of the Cavern of Cuties. Watch out, they can be
@@ -265,7 +265,7 @@ A-Z The uppercase letters represent the various inhabi-
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
mean.
@@ -331,7 +331,7 @@ t Throw an object. This is a prefix command. Follow it
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
s Search for traps and secret doors. Examine each space
@@ -397,7 +397,7 @@ S Save the current game in a file. Caveat: Rogue won't
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
restored game. This is to prevent people from saving
@@ -408,7 +408,7 @@ S Save the current game in a file. Caveat: Rogue won't
5. Dealing with objects
- When you find something in the dungeon, it is common to
+ When you find something in the cavern, it is common to
want to pick the object up. This is accomplished in rogue
by walking over the object. If you are carrying too many
things, the program will tell you and it won't pick up the
@@ -422,7 +422,7 @@ all, just press an escape and the command will be aborted.
6. Light
- Rooms in the dungeons are either lit or dark. If you
+ Rooms in the caverns are either lit or dark. If you
walk into a lit room, the entire room will be drawn on the
screen as soon as you enter. If you walk into a dark room,
it will only be displayed as you explore it. Upon leaving a
@@ -440,7 +440,7 @@ case that discretion is the better part of valor.
8. Armor
There are various sorts of armor lying around in the
-dungeon. Some of it is enchanted, some is cursed and some
+cavern. Some of it is enchanted, some is cursed and some
is just normal. Different armor types have different armor
classes. The lower the armor class, the more protection the
armor affords against the blows of monsters. If a piece of
@@ -463,7 +463,7 @@ types and their normal armor class.
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
+------------------------------------+
@@ -529,7 +529,7 @@ commands would be
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
9.2. Option list
@@ -561,7 +561,7 @@ step [nostep] When step is set, lists of things,
at a time on the top of the screen,
rather than clearing the screen,
displaying the list, then re-dis-
- playing the dungeon level.
+ playing the cavern level.
flush [noflush] If flush is set, all typeahead is
thrown away after each round of
@@ -595,7 +595,7 @@ fruit [slime-mold] This should hold the name of a
- A Guide to the Dungeons of Doom
+ A Guide to the Cavern of Cuties
uses in a couple of places.
diff --git a/rogue36.html b/rogue36.html
index d5a70a2..48e123d 100644
--- a/rogue36.html
+++ b/rogue36.html
@@ -4,7 +4,7 @@
-A Guide to the Dungeons of Doom
+A Guide to the Cavern of Cuties
Michael C. Toy
@@ -21,7 +21,7 @@ Berkeley, California 94720
Rogue is a visual CRT based fantasy game which runs under the
UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for
those who might otherwise get
- lost in the Dungeons of Doom.
+ lost in the Cavern of Cuties.
@@ -32,36 +32,36 @@ student at the local fighter’s guild. After much
practice and sweat you have finally completed your training
and are ready to embark upon a perilous adventure. As a test
of your skills, the local guildmasters have sent you into
-the Dungeons of Doom. Your task is to return with the Amulet
+the Cavern of Cuties. Your task is to return with the Amulet
of Yendor. Your reward for the completion of this task will
be a full membership in the local guild. In addition, you
are allowed to keep all the loot you bring back from the
-dungeons.
+caverns.
In preparation for your journey, you are
given an enchanted sword, taken
from a dragon’s hoard in the far off Dark Mountains.
You are also outfitted with elf-crafted armor and given
-enough food to reach the dungeons. You say goodbye to family
+enough food to reach the caverns. You say goodbye to family
and friends for what may be the last time and head up the
road.
-You set out on your way to the dungeons and
+
You set out on your way to the caverns and
after several days of uneventful travel, you see the
-ancient ruins that mark the entrance to the Dungeons of
-Doom. It is late at night so you make camp at the entrance
+ancient ruins that mark the entrance to the Cavern of
+Cuties. It is late at night so you make camp at the entrance
and spend the night sleeping under the open skies. In the
morning you gather your sword, put on your armor, eat what
is almost your last food and enter the
-dungeons.
+caverns.
2. What is going on here?
You have just begun a game of rogue. Your
goal is to grab as much treasure as you can, find the Amulet
-of Yendor, and get out of the Dungeons of Doom alive. On the
+of Yendor, and get out of the Cavern of Cuties alive. On the
screen, a map of where you have been and what you have seen
-on the current dungeon level is kept. As you explore more of
+on the current cavern level is kept. As you explore more of
the level, it appears on the screen in front of
you.
@@ -75,7 +75,7 @@ screen rather than being explained in words2.
other computer fantasy games is that once you have solved
all the puzzles in a standard fantasy game, it has lost most
of its excitement and it ceases to be fun. Rogue on the
-other hand generates a new dungeon every time you play it
+other hand generates a new cavern every time you play it
and even the author finds it an entertaining and exciting
game.
@@ -110,7 +110,7 @@ mean:
Level |
This number indicates how deep you have gone in the
- dungeon. It starts at one and goes up forever2. |
+ cavern. It starts at one and goes up forever2.
Gold |
@@ -223,7 +223,7 @@ various symbols mean:
A-Z |
The uppercase letters represent the various
- inhabitants of the Dungeons of Doom. Watch out, they can be mean. |
+ inhabitants of the Cavern of Cuties. Watch out, they can be mean.
@@ -414,7 +414,7 @@ reference, with a short explanation of each command.
5. Dealing with objects
-When you find something in the dungeon, it is common to
+
When you find something in the cavern, it is common to
want to pick the object up. This is accomplished in rogue by
walking over the object. If you are carrying too many
things, the program will tell you and it won’t pick up
@@ -428,7 +428,7 @@ just press an escape and the command will be aborted.
6. Light
-Rooms in the dungeons are either lit or dark. If you
+
Rooms in the caverns are either lit or dark. If you
walk into a lit room, the entire room will be drawn on the
screen as soon as you enter. If you walk into a dark room,
it will only be displayed as you explore it. Upon leaving a
@@ -445,7 +445,7 @@ case that discretion is the better part of valor.
8. Armor
There are various sorts of armor lying around in the
-dungeon. Some of it is enchanted, some is cursed and some is
+cavern. Some of it is enchanted, some is cursed and some is
just normal. Different armor types have different armor
classes. The lower the armor class, the more protection the
armor affords against the blows of monsters. If a piece of
@@ -558,7 +558,7 @@ square brackets.
"*" responses to "Which item do you wish to
xxxx? " questions, are displayed one item at a time on
the top of the screen, rather than clearing the screen,
- displaying the list, then re-displaying the dungeon
+ displaying the list, then re-displaying the cavern
level.
@@ -630,4 +630,4 @@ for their ideas and assistance.
-