From: Joe Wreschnig
Date: Sat, 9 Mar 2013 20:09:22 +0000 (+0100)
Subject: Update documentation for mouse events.
X-Git-Tag: version-1.1~69
X-Git-Url: https://git.yukkurigames.com/?a=commitdiff_plain;h=9ea06d60bddf1a35b0e8de00cf7516b6f7affe74;p=enjoyable.git
Update documentation for mouse events.
---
diff --git a/Enjoyable.xcodeproj/project.pbxproj b/Enjoyable.xcodeproj/project.pbxproj
index 837baa9..276335d 100644
--- a/Enjoyable.xcodeproj/project.pbxproj
+++ b/Enjoyable.xcodeproj/project.pbxproj
@@ -14,6 +14,7 @@
EE3D897F16EA817E00596D1F /* Status Menu Icon Disabled.png in Resources */ = {isa = PBXBuildFile; fileRef = EE3D897D16EA817E00596D1F /* Status Menu Icon Disabled.png */; };
EE3D898016EA817E00596D1F /* Status Menu Icon.png in Resources */ = {isa = PBXBuildFile; fileRef = EE3D897E16EA817E00596D1F /* Status Menu Icon.png */; };
EE6A122E16E8F46300EDBD32 /* Icon.icns in Resources */ = {isa = PBXBuildFile; fileRef = EE6A122D16E8F46300EDBD32 /* Icon.icns */; };
+ EECDEE2916EBCAF800DE7450 /* whatsnew.html in Resources */ = {isa = PBXBuildFile; fileRef = EECDEE2816EBCAF800DE7450 /* whatsnew.html */; };
EEE73B1616EA42E5009D9D99 /* NSRunningApplication+NJPossibleNames.m in Sources */ = {isa = PBXBuildFile; fileRef = EEE73B1516EA42E5009D9D99 /* NSRunningApplication+NJPossibleNames.m */; };
EEF17D1916E8E21A00D7DC4D /* com.yukkurigames.Enjoyable.mapping.icns in Resources */ = {isa = PBXBuildFile; fileRef = EEF17D1716E8E21A00D7DC4D /* com.yukkurigames.Enjoyable.mapping.icns */; };
EEF17D1F16E8E23A00D7DC4D /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = EEF17D1B16E8E23A00D7DC4D /* InfoPlist.strings */; };
@@ -57,6 +58,7 @@
EE3D897D16EA817E00596D1F /* Status Menu Icon Disabled.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = "Status Menu Icon Disabled.png"; path = "Resources/Status Menu Icon Disabled.png"; sourceTree = ""; };
EE3D897E16EA817E00596D1F /* Status Menu Icon.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; name = "Status Menu Icon.png"; path = "Resources/Status Menu Icon.png"; sourceTree = ""; };
EE6A122D16E8F46300EDBD32 /* Icon.icns */ = {isa = PBXFileReference; lastKnownFileType = image.icns; path = Icon.icns; sourceTree = ""; };
+ EECDEE2816EBCAF800DE7450 /* whatsnew.html */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.html; name = whatsnew.html; path = Resources/Help/Contents/Resources/English.lproj/pgs/whatsnew.html; sourceTree = ""; };
EEE73B1416EA42E5009D9D99 /* NSRunningApplication+NJPossibleNames.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = "NSRunningApplication+NJPossibleNames.h"; path = "Categories/NSRunningApplication+NJPossibleNames.h"; sourceTree = ""; };
EEE73B1516EA42E5009D9D99 /* NSRunningApplication+NJPossibleNames.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = "NSRunningApplication+NJPossibleNames.m"; path = "Categories/NSRunningApplication+NJPossibleNames.m"; sourceTree = ""; };
EEF17D1716E8E21A00D7DC4D /* com.yukkurigames.Enjoyable.mapping.icns */ = {isa = PBXFileReference; lastKnownFileType = image.icns; name = com.yukkurigames.Enjoyable.mapping.icns; path = Resources/com.yukkurigames.Enjoyable.mapping.icns; sourceTree = ""; };
@@ -199,6 +201,7 @@
29B97314FDCFA39411CA2CEA /* Enjoy */ = {
isa = PBXGroup;
children = (
+ EECDEE2816EBCAF800DE7450 /* whatsnew.html */,
8D1107310486CEB800E47090 /* Info.plist */,
080E96DDFE201D6D7F000001 /* Classes */,
EE1D5F8B16E403D600749C36 /* Categories */,
@@ -330,6 +333,7 @@
EE3D897C16EA806E00596D1F /* Status Menu Icon Disabled@2x.png in Resources */,
EE3D897F16EA817E00596D1F /* Status Menu Icon Disabled.png in Resources */,
EE3D898016EA817E00596D1F /* Status Menu Icon.png in Resources */,
+ EECDEE2916EBCAF800DE7450 /* whatsnew.html in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
diff --git a/Info.plist b/Info.plist
index c382613..76b3f48 100644
--- a/Info.plist
+++ b/Info.plist
@@ -46,7 +46,7 @@
CFBundleSignature
????
CFBundleVersion
- 77
+ 84
LSApplicationCategoryType
public.app-category.utilities
NSHumanReadableCopyright
diff --git a/Resources/Help/Contents/Info.plist b/Resources/Help/Contents/Info.plist
index e62b80f..1f4edfb 100644
--- a/Resources/Help/Contents/Info.plist
+++ b/Resources/Help/Contents/Info.plist
@@ -13,11 +13,11 @@
CFBundlePackageType
BNDL
CFBundleShortVersionString
- 1
+ 1.1
CFBundleSignature
hbwr
CFBundleVersion
- 1
+ 2
HPDBookAccessPath
index.html
HPDBookIconPath
diff --git a/Resources/Help/Contents/Resources/English.lproj/index.html b/Resources/Help/Contents/Resources/English.lproj/index.html
index 1a52296..10d998a 100644
--- a/Resources/Help/Contents/Resources/English.lproj/index.html
+++ b/Resources/Help/Contents/Resources/English.lproj/index.html
@@ -33,6 +33,11 @@
+
+
+ What's New in 1.1?
+
+
Quick Start
- Connect a joystick or gamepad.
diff --git a/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html b/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html
index 0293fd0..c88e8ad 100644
--- a/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html
+++ b/Resources/Help/Contents/Resources/English.lproj/pgs/mouse.html
@@ -61,18 +61,21 @@
Simulated scrolling can be continuous like the scrolling
gestures on a trackpad, or discrete like a mouse wheel that
- clicks as you spin it.
+ clicks as you spin it. You can simulate a vertical or horizontal
+ mouse wheel.
- To use continuous scrolling choose â or â. Use the
- slider underneath them to adjust the scrolling speed. If you are
- mapping an analog input then this is the maximum speed; for a
- button it's a constant speed.
+ To use continuous scrolling check the Smooth
+ button and use the slider underneath the directions to adjust
+ the scrolling speed. If you are mapping an analog input then
+ this is the maximum speed; for a button it's a constant
+ speed. Scrolling will continue as long as as the input is held
+ down.
- To use discrete scrolling choose ⤠or â¤. The input
- will trigger scrolling up or down by exactly one line and stop,
- regardless of how long you hold the button down or how far
- you move an analog input.
+ To use discrete scrolling leave the button
+ unchecked. The input will trigger scrolling by exactly one line
+ and stop, regardless of how long you hold the button down or how
+ far you move an analog input.
The arrows indicate the direction you would spin a mouse wheel
@@ -84,19 +87,12 @@
Known Issues
- Mouse events are more fragile than keyboard ones. While Enjoyble
- will work fine for most games, regular OS X (Cocoa) applications
- require specially formatted mouse events. Features such as
- click-and-drag or double-clicking will not work correctly, so
- many applications will behave incorrectly if driven by an
- Enjoyable simulated mouse.
-
-
- If you find a non-Cocoa application that has problems with
- Enjoyable's mouse
- support please
+ Enjoyable is unable to send most mouse events to itself - the
+ application will freeze until you click on it with a real mouse
+ or touchpad. If you find another appliation that has problems
+ with Enjoyable's mouse support please
file a ticket in the issue tracker.
-
-
+