From: Joe Wreschnig Date: Thu, 9 Apr 2015 20:04:47 +0000 (+0200) Subject: Remove notes on now mostly-diagnosed bug. X-Git-Url: https://git.yukkurigames.com/?a=commitdiff_plain;h=37e4335e108ba28f0a3d6e2558d307ff9351ac9c;p=pwl6.git Remove notes on now mostly-diagnosed bug. --- diff --git a/BUGS.org b/BUGS.org index 44a91c0..735bf0b 100644 --- a/BUGS.org +++ b/BUGS.org @@ -39,22 +39,12 @@ bilinear interpolation, then back up with the same) resulting in something that looks worse than leaving the DPR set to 1. - This is not a real concern until we're ready to deploy a mobile web - version for iOS 8. -** TODO iOS 8 iPad 3 [0/3] -*** TODO Stalls a few seconds in - But the stall is uneven - affects some but not all visuals, or - sometimes visuals but not music, etc. It's like the event loop is - running but the front buffer is not flipping in. + Currently DPR is fixed to 1 for Safari. - The stalls almost disappear when connecting with desktop Safari - remote debugging, which... is confusing. -*** TODO Choppy / staticy audio when backgrounding - There's probably no way to avoid this, other than trying to cut -*** TODO Noise shader is way too expensive - Need some way to establish platform performance capabilities and - scale down effects when performance is bad. And, without any kind - of user configuration. -*** TODO Audio gets desynchronized - Not worth looking into until the general stalls are fixed, - since they might be causing it. + https://bugs.webkit.org/show_bug.cgi?id=134854 +** TODO Still some "random stalls" in Safari. + Likely due to the same JIT bug manifesting in some other ways. +** TODO Choppy / staticy audio on iOS + Especially when backgrounding, e.g. switching tabs. There's + probably no easy way to avoid this. +** TODO Upgrade from node-webkit to "nw".