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+ <h1>Canon Variants</h1>
+ <h2>Advanced Solitaire</h2>
+ <ul>
+ <li>
+ At the beginning of the game, if the adventuring party
+ consists of three or more adventurers, the dungeon begins with
+ 1 Fear token.
+ </li>
+ <li>
+ When a quest is used for the first time, the dungeon gains 1
+ Fear token.
+ </li>
+ <li>
+ Each 12 dungeon cards defeated, the dungeon gains 1 Fear
+ token.
+ </li>
+ </ul>
<h1>Suggested Rules</h1>
<h2>Tactical Retreat</h2>
<p>
This helps prevent "lock-out" situations while still imposing
a penalty if the player finds themselves in one.
</p>
- <h2>Facing Fears</h2>
- <p>
- In the solitaire game, when a <a href="abilities.html#Fierce">Fierce</a>
- monster is defeated, the dungeon loses one Fear token. However,
- the Fate Chart continues advancing normally.
- </p>
- <p>
- This keeps abilities that depend on the ratio of the two, like
- <a href="abilities.html#Supremacy">Supremacy</a>, more relevant
- in solitaire play.
- </p>
<h2>Nem Akh</h2>
<p>
Change <strong>Nem Akh</strong>'s skill to: