return patcher(diff, source);
}
- var MULTI = /[\uD800-\uDBFF][\uDC00-\uDFFF]|[\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uFE20-\uFE2F]/;
+ // Matches if a string contains combining characters or astral
+ // codepoints (technically, the first half surrogate of an astral
+ // codepoint).
+ var MULTI = /[\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uD800-\uDBFF\uFE20-\uFE2F]/;
- var GLYPH = /([\0-\u02FF\u0370-\u1DBF\u1E00-\u20CF\u2100-\uD7FF\uDC00-\uFE1F\uFE30-\uFFFF]|[\uD800-\uDBFF][\uDC00-\uDFFF]|[\uD800-\uDBFF])([\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uFE20-\uFE2F]*)/g;
+ // Match an entire (potentially astral) codepoint and any
+ // combining characters following it.
+ var GLYPH = /[\0-\u02FF\u0370-\u1DBF\u1E00-\u20CF\u2100-\uD7FF\uD800-\uFE1F\uFE30-\uFFFF][\u0300-\u036F\u1DC0-\u1DFF\u20D0-\u20FF\uDC00-\uDFFF\uFE20-\uFE2F]*/g;
function diffLerpAstral(source, target, amount) {
- // If given strings with astral codepoints or combining
- // characters, split them into arrays of "glyphs" first,
- // do the edit on the list of "glyphs", and rejoin them.
- //
// This split is not perfect for all languages, but at least
// it won't create invalid surrogate pairs or orphaned
// combining characters.