import os
import sys
+import time
import pygame
if not paused or go:
+ start = time.time()
+ count = len(active)
for obj in list(active):
new = obj.step()
total += len(new)
or not (-50 < obj.x < 350)
or not (-50 < obj.y < 350)):
active.remove(obj)
+ elapsed = time.time() - start
frames += 1
if frames % 100 == 0:
+ seconds_per_bullet = elapsed / count
+ bullets_per_second = count / elapsed
print " Processing: %04d: %d bullets, %d active." % (
- frames, total, len(active))
+ frames, total, count)
+ print " %g seconds per bullet (60Hz max: %g)." % (
+ seconds_per_bullet, bullets_per_second / 60)
screen.fill([0, 0, 0])
for obj in active:
x -= 1
y -= 1
screen.blit(bullet, [x, y])
- pygame.display.flip()
-
clock.tick(60)
+ pygame.display.flip()
print " Finished: %04d: %d bullets." % (frames, total)