target.x /= 2
target.y /= 2
target.y = 300 - target.y
+ target.px = target.x
+ target.py = target.y
+ collides = False
if not paused or go:
lactive = list(active)
start = time.time()
or not (-50 < obj.y < 350)):
active.remove(obj)
if lactive:
- collides_all(lactive[0], lactive)
+ collides = collides_all(target, lactive)
elapsed = time.time() - start
frames += 1
print " %g seconds per bullet (120Hz max: %g)." % (
seconds_per_bullet, bullets_per_second / 120)
- screen.fill([0, 0, 0])
+ screen.fill([0, 0, 64] if collides else [0, 0, 0] )
for obj in active:
try:
x, y = obj.x, obj.y