- CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(mouseLoc.x, mouseLoc.y), kCGMouseButtonLeft);
+ CGEventRef move = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved,
+ CGPointMake(mouseLoc.x, height - mouseLoc.y),
+ kCGMouseButtonLeft);