CGEventRef click = CGEventCreateMouseEvent(NULL,
eventType,
CGPointMake(mouseLoc.x, height - mouseLoc.y),
_button);
if (clickCount >= 3 || [upTime compare:[NSDate date]] == NSOrderedAscending
CGEventRef click = CGEventCreateMouseEvent(NULL,
eventType,
CGPointMake(mouseLoc.x, height - mouseLoc.y),
_button);
if (clickCount >= 3 || [upTime compare:[NSDate date]] == NSOrderedAscending