// Created by Sam McCall on 5/05/09.
//
+#import "Target.h"
+
+#import "TargetKeyboard.h"
+#import "TargetConfig.h"
+#import "TargetMouseMove.h"
+#import "TargetMouseBtn.h"
+#import "TargetMouseScroll.h"
+#import "TargetToggleMouseScope.h"
+
@implementation Target {
BOOL running;
}
-@synthesize magnitude;
-
-// TODO: Should just be NSCoding? Or like a dictionary?
-+(Target*) unstringify: (NSString*) str withConfigList: (NSArray*) configs {
- NSArray* components = [str componentsSeparatedByString:@"~"];
- NSParameterAssert([components count]);
- NSString* typeTag = components[0];
- if([typeTag isEqualToString:@"key"])
- return [TargetKeyboard unstringifyImpl:components];
- if([typeTag isEqualToString:@"cfg"])
- return [TargetConfig unstringifyImpl:components withConfigList:configs];
- if([typeTag isEqualToString:@"mmove"])
- return [TargetMouseMove unstringifyImpl:components];
- if([typeTag isEqualToString:@"mbtn"])
- return [TargetMouseBtn unstringifyImpl:components];
- if([typeTag isEqualToString:@"mscroll"])
- return [TargetMouseScroll unstringifyImpl:components];
- if([typeTag isEqualToString:@"mtoggle"])
- return [TargetToggleMouseScope unstringifyImpl:components];
-
- NSParameterAssert(NO);
- return NULL;
++ (NSString *)serializationCode {
+ [self doesNotRecognizeSelector:_cmd];
+ return nil;
}
-- (NSString *)stringify {
+- (NSDictionary *)serialize {
[self doesNotRecognizeSelector:_cmd];
- return NULL;
+ return nil;
+}
+
++ (Target *)targetDeserialize:(NSDictionary *)serialization
+ withConfigs:(NSArray *)configs {
+ // Don't crash loading old configs (but don't load them either).
+ if (![serialization isKindOfClass:[NSDictionary class]])
+ return nil;
+ NSString *type = serialization[@"type"];
+ for (Class cls in @[[TargetKeyboard class],
+ [TargetConfig class],
+ [TargetMouseMove class],
+ [TargetMouseBtn class],
+ [TargetMouseScroll class],
+ [TargetToggleMouseScope class]
+ ]) {
+ if ([type isEqualToString:[cls serializationCode]])
+ return [cls targetDeserialize:serialization withConfigs:configs];
+ }
+
+ return nil;
}
- (void)trigger {